我的这个多线程为什么会互相影响
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls;
type
TForm1 = class(TForm)
Button1: TButton;
procedure Button1Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
function MyFun(p: Pointer): Integer; stdcall;
var
i: Integer;
begin
for i := 0 to 500000 do
begin
Form1.Canvas.Lock;
Form1.Canvas.TextOut(10, 10, IntToStr(i));
Form1.Canvas.Unlock;
end;
Result := 0;
end;
function MyFun2(p: Pointer): Integer; stdcall;
var
i: Integer;
begin
for i := 0 to 500000 do
begin
Form1.Canvas.Lock;
Form1.Canvas.TextOut(60, 60, IntToStr(i));
Form1.Canvas.Unlock;
end;
Result := 0;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
ID: THandle;
begin
CreateThread(nil, 0, @MyFun, nil, 0, ID);
CreateThread(nil, 2, @MyFun2, nil, 0, ID);
end;
end.
function MyFun(p: Pointer): Integer; stdcall;
var
i: Integer;
begin
for i := 0 to 500000 do
begin
Form1.Canvas.Lock;
Form1.Canvas.TextOut(10, 10, IntToStr(i));
Sleep(0);///////
Form1.Canvas.Unlock;
end;
Result := 0;
end;
function MyFun2(p: Pointer): Integer; stdcall;
var
i: Integer;
begin
for i := 0 to 500000 do
begin
Form1.Canvas.Lock;
Form1.Canvas.TextOut(10, 30, IntToStr(i));
Sleep(0);////////
Form1.Canvas.Unlock;
end;
Result := 0;
end;