[原创]KeyBoardUtil 键盘键值对应类
package cn.qicool.game.wx2.bundle.fastkey.utils{import flash.utils.Dictionary;public class KeyBoardUtil{public function KeyBoardUtil(){_keyDict = new Dictionary();_charDict = new Dictionary();registerAllKeys();}public function getCharCode(key:uint):String{return _keyDict[key] as String;}public function getKeyCode(charCode:String):uint{return _charDict[charCode] as uint;}private function registerAllKeys():void{registerKey(65, "A");registerKey(66, "B");registerKey(67, "C");registerKey(68, "D");registerKey(69, "E");registerKey(70, "F");registerKey(71, "G");registerKey(72, "H");registerKey(73, "I");registerKey(74, "J");registerKey(75, "K");registerKey(76, "L");registerKey(77, "M");registerKey(78, "N");registerKey(79, "O");registerKey(80, "P");registerKey(81, "Q");registerKey(82, "R");registerKey(83, "S");registerKey(84, "T");registerKey(85, "U");registerKey(86, "V");registerKey(87, "W");registerKey(88, "X");registerKey(89, "Y");registerKey(90, "Z");registerKey(13, "ENTER");registerKey(9, "TAB");registerKey(192, "~");registerKey(219, "[");registerKey(48, "0");registerKey(49, "1");registerKey(50, "2");registerKey(51, "3");registerKey(52, "4");registerKey(53, "5");registerKey(54, "6");registerKey(55, "7");registerKey(56, "8");registerKey(57, "9");}private function registerKey(key:uint, charCode:String):void{_keyDict[key] = charCode;_charDict[charCode] = key;}public function dispose():void{_charDict = null;_keyDict = null;}private var _charDict:Dictionary;private var _keyDict:Dictionary;}}