javascript继承小例子(动态原型方法)
function Polygon(iSides){this.sides = iSides;if(typeof Polygon._initialized == "undefined") {Polygon.prototype.getArea = function(){return 0;};Polygon._initialized = true;}}function Triangle(iBase , iHeight){Polygon.call(this , 3);this.base = iBase;this.height = iHeight;// Triangle._initialized 定义Triangle类的常量(与java中的静态常量类式)if(typeof Triangle._initialized == "undefined"){// 错误的,可以对prototype的状态进行修改,但重新定义prototype,只会在未来的对象中实现,但这时对象已经生成,所以prototype中将保持原有的状态存在于已生成的对象中,所以alert(triangle.getArea())会报错。//Triangle.prototype = new Polygon();Triangle.prototype.getArea = function(){return 0.5 * this.base * this.height;}Triangle._initialized = true;}}function myload(){// 这种方式调用是错误的,Triangle._initialized为类常量,不可使用//alert(triangle._initialized);var triangle = new Triangle(12 , 4);//alert(triangle._initialized);alert(triangle.sides);alert(triangle.getArea());}