为什么texture无法清理干净呢?
pTexture->GetLevelDesc( NULL,&PicDes ); long tWidth = PicDes.Width; long tHight = PicDes.Height; TextureLimit = tWidth * tHight; Texture = pTexture; hr = Texture->LockRect(0,&LockedRect,NULL,D3DLOCK_NOOVERWRITE); if( hr != S_OK ) { TextureError( T_Normal ); } DWORD *Data = (DWORD*)LockedRect.pBits; ZeroMemory( Data,TextureLimit );