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Windows Phone 游戏 Roll In The Hole 除去 XBL 服务

2012-09-23 
Windows Phone 游戏 Roll In The Hole 去除 XBL 服务Windows Phone Marketplace 链接:http://www.windowsp

Windows Phone 游戏 Roll In The Hole 去除 XBL 服务
Windows Phone Marketplace 链接:
http://www.windowsphone.com/zh-HK/apps/70f3c02b-0d27-4772-877e-df6726b05732

XAP 包下载地址:
http://www.wpxap.com/thread-473098-1-1.html

RollInTheHole.dll 的 IL 修改如下:

::Add(!0)-     IL_00b7:  ldarg.0-     IL_00b8:  call       instance class [Microsoft.Xna.Framework.Game]Microsoft.Xna.Framework.GameComponentCollection [Microsoft.Xna.Framework.Game]Microsoft.Xna.Framework.Game::get_Components()-     IL_00bd:  ldarg.0-     IL_00be:  newobj     instance void [Microsoft.Xna.Framework.Game]Microsoft.Xna.Framework.GamerServices.GamerServicesComponent::.ctor(class [Microsoft.Xna.Framework.Game]Microsoft.Xna.Framework.Game)-     IL_00c3:  callvirt   instance void class [mscorlib]System.Collections.ObjectModel.Collection`1::Add(!0)      IL_00c8:  call       class [XNAPandaEngine]XNAPandaEngine.EngineManager [XNAPandaEngine]XNAPandaEngine.EngineManager::get_Instance()      IL_00cd:  ldarg.0      IL_00ce:  ldfld      class [XNAPandaEngine]XNAPandaEngine.Base.BackgroundMusicManager RollInTheHole.Main::musicManager--- 185,190 ----
XNAPandaEngine.dll 的 IL 修改如下:
 [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.AchievementCollection::GetEnumerator()-     IL_028b:  stloc.s    V_11-     .try-     {-       IL_028d:  br.s       IL_0304- -       IL_028f:  ldloc.s    V_11-       IL_0291:  callvirt   instance !0 class [mscorlib]System.Collections.Generic.IEnumerator`1::get_Current()-       IL_0296:  stloc.s    V_7-       IL_0298:  ldloc.s    V_7-       IL_029a:  newobj     instance void XNAPandaEngine.Scenes.AchievementsElement::.ctor(class [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.Achievement)-       IL_029f:  stloc.s    V_8-       IL_02a1:  ldloc.s    V_8-       IL_02a3:  ldc.r4     240.-       IL_02a8:  ldc.i4     0xa0-       IL_02ad:  ldloc.s    V_4-       IL_02af:  dup-       IL_02b0:  ldc.i4.1-       IL_02b1:  add-       IL_02b2:  stloc.s    V_4-       IL_02b4:  ldc.i4.s   120-       IL_02b6:  mul-       IL_02b7:  add-       IL_02b8:  conv.r4-       IL_02b9:  newobj     instance void [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Vector2::.ctor(float32,-                                                                                                          float32)-       IL_02be:  callvirt   instance void XNAPandaEngine.Base.Node::set_Position(valuetype [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Vector2)-       IL_02c3:  ldarg.0-       IL_02c4:  ldfld      class XNAPandaEngine.Sprite XNAPandaEngine.Scenes.AchievementsScene::list-       IL_02c9:  ldloc.s    V_8-       IL_02cb:  callvirt   instance class XNAPandaEngine.Base.Node XNAPandaEngine.Base.Node::AddChild(class XNAPandaEngine.Base.Node)-       IL_02d0:  pop-       IL_02d1:  ldarg.0-       IL_02d2:  ldloc.s    V_8-       IL_02d4:  callvirt   instance valuetype [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Vector2 XNAPandaEngine.Base.Node::get_Position()-       IL_02d9:  ldfld      float32 [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Vector2::Y-       IL_02de:  ldc.r4     150.-       IL_02e3:  add-       IL_02e4:  stfld      float32 XNAPandaEngine.Scenes.AchievementsScene::maxY-       IL_02e9:  ldloc.s    V_7-       IL_02eb:  callvirt   instance bool [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.Achievement::get_IsEarned()-       IL_02f0:  brfalse.s  IL_0304- -       IL_02f2:  ldloc.s    V_5-       IL_02f4:  ldc.i4.1-       IL_02f5:  add-       IL_02f6:  stloc.s    V_5-       IL_02f8:  ldloc.s    V_6-       IL_02fa:  ldloc.s    V_7-       IL_02fc:  callvirt   instance int32 [Microsoft.Xna.Framework.GamerServices]Microsoft.Xna.Framework.GamerServices.Achievement::get_GamerScore()-       IL_0301:  add-       IL_0302:  stloc.s    V_6-       IL_0304:  ldloc.s    V_11-       IL_0306:  callvirt   instance bool [mscorlib]System.Collections.IEnumerator::MoveNext()-       IL_030b:  brtrue.s   IL_028f- -       IL_030d:  leave.s    IL_031b  -     }  // end .try-     finally-     {-       IL_030f:  ldloc.s    V_11-       IL_0311:  brfalse.s  IL_031a- -       IL_0313:  ldloc.s    V_11-       IL_0315:  callvirt   instance void [mscorlib]System.IDisposable::Dispose()-       IL_031a:  endfinally-     }  // end handler      IL_031b:  ldc.r4     20.      IL_0320:  ldc.r4     80.      IL_0325:  newobj     instance void [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Vector2::.ctor(float32,--- 40280,40286 ----****************** 59053,59058 ****--- 58979,58985 ----      IL_0270:  call       instance class XNAPandaEngine.Base.Node XNAPandaEngine.Base.Node::AddChild(class XNAPandaEngine.Base.Node,                                                                                                      float32)      IL_0275:  pop+               ret      IL_0276:  ldarg.0      IL_0277:  call       instance bool XNAPandaEngine.Scenes.LeaderBoardScene::IsConnected()      IL_027c:  brfalse    IL_03a1

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