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【Win32多线程】如何处理线程等待浪费CPU时间,降低对系统资源的冲击

2012-08-08 
【Win32多线程】如何避免线程等待浪费CPU时间,降低对系统资源的冲击?如何避免线程浪费CPU时间?等待是线程的

【Win32多线程】如何避免线程等待浪费CPU时间,降低对系统资源的冲击?

如何避免线程浪费CPU时间?

等待是线程的必要之恶。

两个等待技术

1.Win32的Sleep()函数,要求操作系统终止线程动作,直到度过某个指定时间之后才恢复。(不能事先知道等多久) 

 2.busy loop,不断调用GetExitCodeThread(),直到其结果不再是STILL_ACTIVE.(缺点浪费CPU时间),绝对不要在Win32中使用busy loop

下面的程序示范采用busy loop方式的耗时:

#define WIN32_LEAN_AND_MEAN#include <stdio.h>#include <stdlib.h>#include <windows.h>#include <time.h>DWORD WINAPI ThreadFunc(LPVOID);int main(){    HANDLE hThrd;    DWORD exitCode = 0;    DWORD threadId;    DWORD begin;    DWORD elapsed;    puts("Timing normal function call...");    begin = GetTickCount();    ThreadFunc(0); //直接调用,花费时间0.063秒    elapsed = GetTickCount()-begin;    printf("Function call took: %d.%.03d seconds\n\n",                elapsed/1000, elapsed%1000);        puts("Timing thread + busy loop...");    begin = GetTickCount();    hThrd = CreateThread(NULL,        0,        ThreadFunc,        (LPVOID)1,        0,        &threadId );        /* This busy loop chews up lots of CPU time消耗时间最多 */    for (;;)    {        GetExitCodeThread(hThrd, &exitCode);        if ( exitCode != STILL_ACTIVE )            break;    }    elapsed = GetTickCount()-begin;    printf("Thread + busy loop took: %d.%.03d seconds\n",                elapsed/1000, elapsed%1000); //总共花费20.062秒    CloseHandle(hThrd);    return EXIT_SUCCESS;}/* * Cute little busy work routine that computes the value * of PI using probability.  Highly dependent on having * a good random number generator (rand is iffy) */DWORD WINAPI ThreadFunc(LPVOID n){    int i;    int inside = 0;    double val;    UNREFERENCED_PARAMETER(n);    /* Seed the random-number generator */    srand( (unsigned)time( NULL ) );    for (i=0; i<1000000; i++)    {        double x = (double)(rand())/RAND_MAX;        double y = (double)(rand())/RAND_MAX;        if ( (x*x + y*y) <= 1.0 )            inside++;    }    val = (double)inside / i;    printf("PI = %.4g\n", val*4);Sleep((DWORD)n*10000*2);    return 0;}

Windows 7 性能监视器
  1、开始-运行(或者按Win+R键打开运行对话框)


  2、输入“perfmon”, 然后回车


  就可以进入“性能监视器”


它可以告诉我们CPU的忙碌程度,它是一个重要的工具。用以确定我们所写的程序的预期行为。
 


等待一个线程的结束:win32的改善方法


我们需要一个新版本的Sleep(),它能够在某个线程结束时被调用。WaitForSingleObject()函数可以这么做,第一个参数为核心对象的handle


DWORD WaitForSingleObject(
  HANDLE hHandle,        // handle to object
  DWORD dwMilliseconds   // time-out interval指定最长的等待时间
);
放置一个“线程核心对象”#2作为参数,将使线程#1开始睡眠,直到线程#2结束为止。

之前的busy loop 可以用下面代码取代:WaitForSingleObject(hThrd,INFINITE);
Win32 中大部分HANDLE表示的对象都能够作为WaitForSingleObject()的等到目标。

被激发的对象(Signaled Objects)

什么是被激发对象??
可被WaitForSingleObject()使用的核心对象有两种状态:激发与未被激发。WaitForSingleObject()会在目标物变成激发状态返回。当核心对象被激发时,会导致WaitForSingleObject()醒来。Wait()函数也是如此.当线程正在执行时,线程对象处于激发状态。当线程结束时,线程对象被激发了。因此,任何线程如果等待的是一个线程对象,将会在等待对象结束时被调用,因为当时线程对象自动变成激发状态。

线程如何应付激发对象?
------------------------等待多个对象---------------------------
写一个程序,使用最多三个线程来完成六项工作。函数名为ThreadFunc()用来执行某些事情然后返回。工作的执行是靠调用Sleep()来模拟。只要一个线程结束,就会有另外一个线程被产生做下个工作。

WaitForMultipleObject()允许你在同一个时间等待一个以上的对象。必须将一个由handles组成的数组交给此函数,并指定其中一个对象或是全部的对象。
DWORD WaitForMultipleObjects(
  DWORD nCount,             // number of handles in array
  CONST HANDLE *lpHandles,  // object-handle array
  BOOL fWaitAll,            // wait option 当为TRUE,表示所有的handles都必须激发,此函数才得以返回,否则任何一个handle激发时就返回。
  DWORD dwMilliseconds      // time-out interval
);


handles数组中的元素个数有上限,不能超过MAXIMUM_WAIT_OBJECTS.

/* *  *等待多个线程,监视多个线程的状态 * Sample code for "Multithreading Applications in Win32" *  * * Call ThreadFunc NUM_TASKS times, using * no more than THREAD_POOL_SIZE threads. * This version uses WaitForMultipleObjects * to provide a more optimal solution. * *  */#define WIN32_LEAN_AND_MEAN#include <stdio.h>#include <stdlib.h>#include <windows.h>DWORD WINAPI ThreadFunc(LPVOID);#define THREAD_POOL_SIZE 3#define MAX_THREAD_INDEX THREAD_POOL_SIZE-1#define NUM_TASKS 6int main(){    HANDLE  hThrds[THREAD_POOL_SIZE];    int     slot = 0;    DWORD   threadId;    int     i;    DWORD   rc;    for (i=1; i<=NUM_TASKS; i++)    {        /* Until we've used all threads in *         * the pool, do not need to wait   *         * for one to exit                 */        if (i > THREAD_POOL_SIZE)        {            /* Wait for one thread to terminate */            rc = WaitForMultipleObjects(                THREAD_POOL_SIZE,                hThrds,                FALSE,                INFINITE );            slot = rc - WAIT_OBJECT_0; //得到具体的handles下标            /*MTVERIFY( slot >= 0                 && slot < THREAD_POOL_SIZE );*/            printf("Slot %d terminated\n", slot );             CloseHandle(hThrds[slot]);        }        /* Create a new thread in the given         * available slot */      hThrds[slot] = CreateThread(NULL,            0,            ThreadFunc,            (LPVOID)slot,            0,            &threadId );        printf("Launched thread #%d (slot %d)\n", i, slot);        slot++;    }    /* Now wait for all threads to terminate */    rc = WaitForMultipleObjects(        THREAD_POOL_SIZE,        hThrds,        TRUE,        INFINITE );       for (slot=0; slot<THREAD_POOL_SIZE; slot++)       CloseHandle(hThrds[slot]);    printf("All slots terminated\n");    return EXIT_SUCCESS;}/* * This function just calls Sleep for * a random amount of time, thereby * simulating some task that takes time. * * The param "n" is the index into * the handle array, kept for informational * purposes. */DWORD WINAPI ThreadFunc(LPVOID n){    srand( GetTickCount() );    Sleep((rand()%10)*800+500);    printf("Slot %d idle\n", n);    return ((DWORD)n);}



------------------------在一个GUI程序中等待---------------------------
Windows中的标准消息循环如下:
while (GetMessage(&msg, NULL, 0, 0))  
    {   // Get Next message in queue  
        if(hDlgMain == NULL || !IsDialogMessage(hDlgMain,&msg))  
        {  
            TranslateMessage(&msg); /* Translate virtual key codes */  
            DispatchMessage(&msg);  /* Dispatches message to window */  
        }  
    } 


GetMessage()有点像特殊版本的WaitForSingleObject(),它等待消息而不是核心对象。一旦调用GetMessage(),除非有一个消息真正进入你的消息队列,否则它不会返回。


如何在主线程等待一个Handle?
如果使用WaitForSingleObject()或WaitForMultipleObjects()等待某个对象激发,则没有办法回到主消息循环中去。
为了解决这个问题,主消息循环必须修改,使它同时等待消息或是核心对象被激发。必须使用一个MsgWaitForMultipleObjects()函数。它会在“对象被激发”或“消息到达队列”时被唤醒而返回。


MsgWaitForMultipleObjects()多接受一个参数,指定哪些消息是观察对象。
DWORD MsgWaitForMultipleObjects(
  DWORD nCount,          // number of handles in array
  CONST HANDLE pHandles, // object-handle array
  BOOL fWaitAll,         // wait option
  DWORD dwMilliseconds,  // time-out interval
  DWORD dwWakeMask       // input-event type 欲观测的用户输入消息
);



重建消息循环:
代码示例:更改后台打印

/* *  * Sample code for "Multithreading Applications in Win32" * This is from Chapter 3, Listing 3-4 * * Demonstrate background printing and * using MsgWaitForMultipleObjects to * wait for threads to exit. */#define WIN32_LEAN_AND_MEAN#include <stdio.h>#include <stdlib.h>#include <windows.h>#include <windowsx.h>#include <commdlg.h>#include "resource.h"#include "MtVerify.h"//// Macro definitions//#define WM_SHOWBITMAP   WM_APP#define WM_THREADCOUNT  WM_APP+1#define MAX_PRINT_JOBS  64//// Structures//typedef struct{   // Information passed to background thread for printing    HWND hDlg;    HWND hWndParent;    HDC hDc;    BOOL bPrint;    // TRUE if printing;    char szText[256];} ThreadPrintInfo;//// Global variables//HANDLE hInst;HBITMAP gbmpDisplay;RECT gDisplayRect;int gNumPrinting = 0;// Handle to each created threadHANDLE gPrintJobs[64];// Height of bitmap returned by DrawTextint iHeight;// HWND of the dialog so other threads can find it.HWND hDlgMain;//// Function declarations//int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow);LRESULT CALLBACK MainWndProc(HWND hWnd, unsigned msg, WPARAM wParam, LPARAM lParam);LRESULT CALLBACK PrintDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);BOOL PrintDlg_OnInitDialog(HWND hwndDlg, HWND hwndFocus, LPARAM lParam);void PrintDlg_OnCommand(HWND hDlg, int id, HWND hwndCtl, UINT codeNotify);void PrintDlg_OnPaint(HWND hwnd);void PrintText(HWND hwndParent, char *pszText);void PrintToDisplay(HWND hwndParent, char *pszText);LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);DWORD WINAPI BackgroundPrintThread(LPVOID pVoid);///////////////////////////////////////////////////////////////      WinMain//// Main entry point of application. This will be a// dialog based app, not a normal window, so this// routine acts a little differently than "normal".//int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){    MSG     msg;    HWND    hWnd;    WNDCLASS wc;    BOOL    quit;    int     exitCode;    hInst = hInstance;    if (!hPrevInstance)    {        memset(&wc, 0, sizeof(wc));        wc.lpfnWndProc  = MainWndProc;        wc.hInstance    = hInstance;        wc.hIcon        = LoadIcon (hInstance, "GenIco");        wc.hCursor      = LoadCursor(NULL,IDC_ARROW);        wc.hbrBackground= GetSysColorBrush(COLOR_BACKGROUND);        wc.lpszMenuName = "PRINTING_MENU";        wc.lpszClassName= "PrintDlgClass";        if (!RegisterClass(&wc))            return FALSE;    }    hWnd = CreateWindow(        "PrintDlgClass",        "Printing Hands-On",        WS_OVERLAPPED|WS_CAPTION|WS_MINIMIZEBOX|WS_SYSMENU,        CW_USEDEFAULT, // At this point we do not want to        0,             //  show the window until we know        0,             //  how big the Dialog Box is so        0,             //  that we can fit the main window        NULL,          //  around it.        NULL,        hInstance,        NULL);    hDlgMain = CreateDialog(hInst,                    MAKEINTRESOURCE(IDD_PRINT),                    hWnd, PrintDlgProc);    ShowWindow(hWnd, nCmdShow);    ShowWindow(hDlgMain, SW_SHOW);    quit = FALSE;    exitCode = 0;    while (!quit || gNumPrinting > 0)    {   // Wait for next message or object being signaled        DWORD   dwWake;        dwWake = MsgWaitForMultipleObjects(                                gNumPrinting,                                gPrintJobs,                                FALSE,                                INFINITE,                                QS_ALLEVENTS);        if (dwWake >= WAIT_OBJECT_0 && dwWake < WAIT_OBJECT_0 + gNumPrinting)        {   // Object has been signaled            // Reorder the handle array so we do not leave            // empty slots. Take the handle at the end of            // the array and move it into the now-empty slot.            int index = dwWake - WAIT_OBJECT_0;            gPrintJobs[index] = gPrintJobs[gNumPrinting-1];            gPrintJobs[gNumPrinting-1] = 0;            gNumPrinting--;            SendMessage(hDlgMain, WM_THREADCOUNT, gNumPrinting, 0L);        } // end if        else if (dwWake == WAIT_OBJECT_0 + gNumPrinting)        {            while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))            {   // Get Next message in queue                if(hDlgMain == NULL || !IsDialogMessage(hDlgMain,&msg))                {                    if (msg.message == WM_QUIT)                    {                        quit = TRUE;                        exitCode = msg.wParam;                        break;                    } // end if                    TranslateMessage(&msg);                    DispatchMessage(&msg);                }            } // end while        }    } // end while    return (exitCode);  /* Returns the value from PostQuitMessage */}LRESULT CALLBACK MainWndProc(HWND hWnd, unsigned msg, WPARAM wParam, LPARAM lParam){    switch (msg)    {    case WM_CREATE:        break;    case WM_COMMAND:        switch (wParam)        {        case IDM_ABOUT:            DialogBox(hInst, "AboutBox", hWnd, (DLGPROC)About);            break;        case IDM_EXIT:            PostQuitMessage(0);            break;        default:            return (DefWindowProc(hWnd, msg, wParam, lParam));        }    case WM_SETFOCUS:        // ensure that the Dialog Box has the focus        SetFocus(hDlgMain);        break;    case WM_DESTROY:        PostQuitMessage(0);        break;    default:        return DefWindowProc(hWnd, msg, wParam, lParam);    }    return 0;}LRESULT CALLBACK PrintDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam){    switch (uMsg)    {    case WM_CLOSE:        DestroyWindow(hDlg);        hDlgMain = NULL;        break;            case WM_DESTROY:        return TRUE;        break;    case WM_SHOWBITMAP:        if (gbmpDisplay)            DeleteObject(gbmpDisplay);        gDisplayRect = *(RECT*)wParam;        gbmpDisplay = (HBITMAP) lParam;        InvalidateRect(hDlgMain, NULL, TRUE);        break;    case WM_THREADCOUNT:        {            HMENU hMenu;            // Show number of threads            SetDlgItemInt(hDlg, IDC_EDIT_THREADS, wParam, FALSE);            // Enable/Disable File.Exit menu            hMenu = GetMenu(GetParent(hDlg));            EnableMenuItem(hMenu, IDM_EXIT, wParam != 0);            break;        } // end case    HANDLE_MSG(hDlg, WM_INITDIALOG, PrintDlg_OnInitDialog);    HANDLE_MSG(hDlg, WM_COMMAND, PrintDlg_OnCommand);    HANDLE_MSG(hDlg, WM_PAINT, PrintDlg_OnPaint);    default:        return (FALSE);    }    return 0;}BOOL PrintDlg_OnInitDialog(HWND hwndDlg, HWND hwndFocus, LPARAM lParam){    RECT rect;    // Size parent to fit this dialog    GetWindowRect(hwndDlg, &rect);     SetWindowPos(GetParent(hwndDlg),NULL,        0,0,        rect.right-rect.left,        rect.bottom-rect.top+GetSystemMetrics(SM_CYMENU)            +GetSystemMetrics(SM_CYCAPTION),        SWP_NOMOVE | SWP_NOZORDER);    SetDlgItemInt(hwndDlg, IDC_EDIT_THREADS, 0, FALSE);    return TRUE;}void PrintDlg_OnCommand(HWND hDlg, int id,HWND hwndCtl, UINT codeNotify){    char szText[256];    switch (id)    {    case IDC_PRINT:        GetDlgItemText(hDlg, IDC_EDIT_TEXT, szText, 256);        PrintText(hDlg, szText);        break;    case IDC_DISPLAY:        GetDlgItemText(hDlg, IDC_EDIT_TEXT, szText, 256);        PrintToDisplay(hDlg, szText);        break;    case IDCANCEL:    case IDM_EXIT:        PostMessage(GetParent(hDlg),WM_DESTROY,                        (WPARAM)0, (LPARAM)0);        DestroyWindow(hDlgMain);        hDlgMain = NULL;        break;            default:        break;    }}void PrintDlg_OnPaint( HWND hwnd ){    PAINTSTRUCT paint;    HWND hwndCtrl;HDC hdc;    HDC hDcMem;    HBITMAP bmpOld;    RECT rect;    POINT point;if (!gbmpDisplay)return;    hwndCtrl = GetDlgItem(hwnd, IDC_OUTPUT);    hdc = BeginPaint(hwnd, &paint);    GetWindowRect(hwndCtrl, &rect);    point = *((POINT *)&rect);    ScreenToClient(hwnd, &point);    hDcMem = CreateCompatibleDC(NULL);    bmpOld = SelectObject(hDcMem, gbmpDisplay);    // Copy bitmap to screen    MTVERIFY( BitBlt(hdc, point.x+10, point.y+40,        gDisplayRect.right-gDisplayRect.left, gDisplayRect.bottom-gDisplayRect.top,        hDcMem, iHeight, 0, SRCCOPY) );    SelectObject(hDcMem, bmpOld);    DeleteDC(hDcMem);    EndPaint(hwnd, &paint);}//// Asks user which printer to use, then creates// background printing thread.//void PrintText(HWND hwndParent, char *pszText){    ThreadPrintInfo *pInfo;    HANDLE hThread;    DWORD dwThreadId;    int result;    DOCINFO docInfo;    PRINTDLG dlgPrint;    // Put up Common Dialog for Printing and get hDC.    memset(&dlgPrint, 0, sizeof(PRINTDLG));    dlgPrint.lStructSize = sizeof(PRINTDLG);    dlgPrint.hwndOwner = hwndParent;    dlgPrint.Flags = PD_ALLPAGES | PD_USEDEVMODECOPIES           | PD_NOPAGENUMS | PD_NOSELECTION | PD_RETURNDC;    dlgPrint.hInstance = hInst;    if (!PrintDlg(&dlgPrint))        return;    // Initialize Printer device    docInfo.cbSize = sizeof(DOCINFO);    docInfo.lpszDocName = "Background Printing Example";    docInfo.lpszOutput = NULL;    docInfo.lpszDatatype = NULL;    docInfo.fwType = 0;    result = StartDoc(dlgPrint.hDC, &docInfo);    result = StartPage(dlgPrint.hDC);    pInfo = HeapAlloc(GetProcessHeap(),                      HEAP_ZERO_MEMORY,                      sizeof(ThreadPrintInfo));    pInfo->hDlg = hwndParent;    pInfo->hWndParent = hwndParent;    pInfo->hDc = dlgPrint.hDC;    pInfo->bPrint = TRUE;    strcpy(pInfo->szText, pszText);    MTVERIFY( hThread = CreateThread(NULL, 0,        BackgroundPrintThread, (LPVOID)pInfo,        0, &dwThreadId ));// keep track of all background printing threads    gPrintJobs[gNumPrinting++] = hThread;    SendMessage(hwndParent, WM_THREADCOUNT, gNumPrinting, 0L);}//// Shows output on the dialog box.//void PrintToDisplay(HWND hwndParent, char *pszText){    ThreadPrintInfo *pInfo;    DWORD dwThreadId;    HANDLE hThread;    pInfo = HeapAlloc(GetProcessHeap(),                      HEAP_ZERO_MEMORY,                      sizeof(ThreadPrintInfo));    pInfo->hDlg = hwndParent;    pInfo->hWndParent = GetDlgItem(hwndParent, IDC_OUTPUT);pInfo->hDc = GetDC(pInfo->hWndParent);    pInfo->bPrint = FALSE;    strcpy(pInfo->szText, pszText);    MTVERIFY( hThread = CreateThread(NULL, 0,                                     BackgroundPrintThread,                                     (LPVOID)pInfo,                                     0, &dwThreadId ));// keep track of all background printing threads    gPrintJobs[gNumPrinting++] = hThread;    SendMessage(hwndParent, WM_THREADCOUNT, gNumPrinting, 0L);}//---------------------// About Box Handling//---------------------LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam){    switch (message) {        case WM_COMMAND:            if (LOWORD(wParam) == IDOK                || LOWORD(wParam) == IDCANCEL)            {                EndDialog(hDlg, TRUE);                return (TRUE);            }            break;        default:            return (DefWindowProc(hDlg, message, wParam, lParam));    }    return FALSE;}//---------------------// Background Printing Code//---------------------DWORD WINAPI BackgroundPrintThread(LPVOID pVoid){    ThreadPrintInfo *pInfo = (ThreadPrintInfo*) pVoid;     RECT rect;    RECT rectMem;    HDC hDcMem;    HBITMAP bmpMem;    HBITMAP bmpOld;    int x, y;    int counter = 0;    int nHeight;    HFONT hFont;    HFONT hFontOld;    // Get dimensions of paper into rect    rect.left = 0;    rect.top = 0;    rect.right =  GetDeviceCaps(pInfo->hDc, HORZRES);    rect.bottom = GetDeviceCaps(pInfo->hDc, VERTRES);    nHeight = -MulDiv(36, GetDeviceCaps(pInfo->hDc, LOGPIXELSY), 72);    // Create Font    hFont = CreateFont(nHeight, 0,         0, 0, FW_DONTCARE,         FALSE, FALSE, FALSE,         ANSI_CHARSET,         OUT_TT_PRECIS,         CLIP_DEFAULT_PRECIS,        PROOF_QUALITY,         VARIABLE_PITCH,        "Arial");    MTASSERT( hFont != 0);    // Draw into memory device context    hDcMem = CreateCompatibleDC(pInfo->hDc);    hFontOld = SelectObject(hDcMem, hFont);    iHeight = DrawText(hDcMem, pInfo->szText, -1,  &rect, DT_LEFT | DT_NOPREFIX | DT_WORDBREAK | DT_CALCRECT);    rectMem = rect;    rectMem.left = rect.left + iHeight;    rectMem.right = rect.right + (iHeight*2);    bmpMem = CreateCompatibleBitmap(hDcMem,                                    rectMem.right, rect.bottom);    bmpOld = SelectObject(hDcMem, bmpMem);    OffsetRect(&rect, iHeight, 0);     DrawText(hDcMem, pInfo->szText, -1,  &rect,             DT_LEFT | DT_NOPREFIX | DT_WORDBREAK);    // Italicize bitmap. We use GetPixel and    // SetPixel because they are horribly inefficient,    // thereby causing the thread to run for awhile.    for (y = 0; y < iHeight; y++)    {   // Italicize line y        for (x = rectMem.right; x > iHeight; x--)        {   // Move specified pixel to the right.            COLORREF color;            int offset;            offset = y - iHeight;            color = GetPixel(hDcMem, x + offset, y);            if (color != 0)                counter++;            SetPixel(hDcMem, x, y, color);        } // end for x    } // end for y    MTASSERT( counter > 0);    // Copy bitmap of italicized text from memory to device    if (pInfo->bPrint)    {        BitBlt(pInfo->hDc, 50, 50, rectMem.right-rect.left, rectMem.bottom-rect.top,            hDcMem, iHeight, 0, SRCCOPY);    }    SelectObject(hDcMem, hFontOld);    SelectObject(hDcMem, bmpOld);    DeleteDC(hDcMem);    if (!pInfo->bPrint)    {        // We can't just write to the global variable where the        // bitmap is kept or we might overwrite the work of        // another thread, thereby "losing" a bitmap        // Also, if we used PostMessage instead of SendMessage, then        // the rectangle could have been deleted (it's on the stack)        // by the time the main message loop is reached.        SendMessage(pInfo->hDlg, WM_SHOWBITMAP, (WPARAM)&rectMem, (LPARAM) bmpMem);    }    if (pInfo->bPrint)    {   // Finish printing        int result;        result = EndPage(pInfo->hDc);        MTASSERT (result != SP_ERROR);        result = EndDoc(pInfo->hDc);        MTASSERT (result != SP_ERROR);        DeleteDC(pInfo->hDc);        // If we are printing, we are done with the bitmap.        DeleteObject(bmpMem);    }     else    {        ReleaseDC(pInfo->hWndParent, pInfo->hDc);    }    // free data structure passed in.    HeapFree(GetProcessHeap(), 0, pInfo);    return 0;}

在这个消息循环中必须注意的几点:
1.在收到WM_QUIT之后,windows仍然会传送消息给你。如果你要在收到WM_QUIT之后等待所有的线程结束,你必须处理你的
消息,否则窗口会变得反应迟钝,没有重绘能力。
2.MsgWaitForMultipleObjects()不允许数组中有缝隙产生。所以当某个handle被激发了时,应该在下一次调用MsgWaitForMultipleObjects()之前把handles数组做一个整理,紧压,不要只是把数组中的


handle设为NULL。
3.如果有另外一个线程更改了对象数组,而那时你正在等待的,那么你需要用一种办法,可以强迫MsgWaitForMultipleObjects()返回,并重新开始,以包含这个新的handle。上面采用WM_THREADCOUNT消


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