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析构函数中撤销指针解决方案

2012-04-04 
析构函数中撤销指针我在c++ primer中有一个例子#include iostreamusing std::ostream using std::cout

析构函数中撤销指针
我在c++ primer中有一个例子



#include <iostream>
using std::ostream; using std::cout; using std::endl;
#include <string>
#include <cstddef>
using std::size_t;
/* smart pointer class: takes ownership of the dynamically allocated
 * object to which it is bound 
 * User code must dynamically allocate an object to initialize a HasPtr
 * and must not delete that object; the HasPtr class will delete it
*/
//private class for use by HasPtr only
class U_Ptr {
friend class HasPtr;
int *ip;
size_t use;
U_Ptr(int *p): ip(p), use(1) { }
~U_Ptr() { delete ip; }
};

class HasPtr {
public:
  // HasPtr owns the pointer; p must have been dynamically allocated
  HasPtr(int *p, int i): ptr(new U_Ptr(p)), val(i) { }

  // copy members and increment the use count
  HasPtr(const HasPtr &orig):
  ptr(orig.ptr), val(orig.val) { ++ptr->use; }
  HasPtr& operator=(const HasPtr&);

  // if use count goes to zero, delete the U_Ptr object
  ~HasPtr() { if (--ptr->use == 0) delete ptr; } 

  friend ostream& operator<<(ostream&, const HasPtr&);
  // copy control and constructors as before

  // accessors must change to fetch value from U_Ptr object
  int *get_ptr() const { return ptr->ip; } 
  int get_int() const { return val; }

  // change the appropriate data member
  void set_ptr(int *p) { ptr->ip = p; }
  void set_int(int i) { val = i; }

  // return or change the value pointed to, so ok for const objects
  // Note: *ptr->ip is equivalent to *(ptr->ip)
  int get_ptr_val() const { return *ptr->ip; } 
  void set_ptr_val(int i) { *ptr->ip = i; }
private:
  U_Ptr *ptr; // points to use-counted U_Ptr class
  int val;
};

HasPtr& HasPtr::operator=(const HasPtr &rhs)
{
  ++rhs.ptr->use; // increment use count on rhs first
  if (--ptr->use == 0)
  delete ptr; // if use count goes to 0 on this object, delete it
  ptr = rhs.ptr; // copy the U_Ptr object
  val = rhs.val; // copy the int member
  return *this;
}

ostream& operator<<(ostream &os, const HasPtr &hp)
{
  os << "*ptr: " << hp.get_ptr_val() << "\tval: " << hp.get_int() << endl;
  return os;
}

int main()
{
  int obj = 0;

  HasPtr ptr1(&obj, 42);
  HasPtr ptr2(ptr1);
  cout << "(1) ptr1: " << ptr1 << endl << "ptr2: " << ptr2 << endl;

  ptr1.set_ptr_val(42); // sets object to which both ptr1 and ptr2 point
  ptr2.get_ptr_val(); // returns 42

  cout << "(2) ptr1: " << ptr1 << endl << "ptr2: " << ptr2 << endl;

  ptr1.set_int(0); // changes s member only in ptr1
  ptr2.get_int(); // returns 42
  ptr1.get_int(); // returns 0

  cout << "(3) ptr1: " << ptr1 << endl << "ptr2: " << ptr2 << endl;
}

这个根本运行不过去啊,在删除类U_Ptr 对象后,调用其析构函数,报错“Debug Assertion Failed

后来我也写了几个相识的程序,只要是在析构函数中撤销成员指针都会报错

求大牛解答!!!


[解决办法]
倒!楼主有没有真的学过C++啊?不是new出来的东西不可以delete,这个最基本的规则忘了?
------解决方案--------------------


LZ智能指针里面保存的原生指针不能指向栈内存的。这个是智能指针的一个使用基本要求
[解决办法]
~U_Ptr() { delete ip; }
[解决办法]
系统管理的当然不用你释放了,你只要关自己的new malloc 还有一些函数也需要用过之后也是要释放资源的。。。

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