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怎样能够取回字符周边的空白大小?解决思路

2012-03-27 
怎样能够取回字符周边的空白大小?用Form的TextHeight和TextWidth可以取回一个字符宽和高,但是经试验证明,

怎样能够取回字符周边的空白大小?
用Form的TextHeight和TextWidth可以取回一个字符宽和高,但是经试验证明,这个宽和高不是绝对的,在字符四周还有一些空白的区域,我相信各位大神应该知道吧。

现在问题又来了,又经试验证明,TMD中文字符和英文字符的空白区域还不一样,那么有没有什么方法可以取回这些空白区域的大小。现在我只想要如下图所示的顶高度A和底高度B就可以了。

代码尽量少,简单。调用API也可以,就是别太复杂,最最重要的是要运行效率高~


[解决办法]
BOOL GetTextMetrics(
HDC hdc, // handle to device context
LPTEXTMETRIC lptm // pointer to text metrics structure
);
 

TEXTMETRIC
The TEXTMETRIC structure contains basic information about a physical font. All sizes are given in logical units; that is, they depend on the current mapping mode of the display context. 

typedef struct tagTEXTMETRIC { // tm 
LONG tmHeight; 
LONG tmAscent; 
LONG tmDescent; 
LONG tmInternalLeading; 
LONG tmExternalLeading; 
LONG tmAveCharWidth; 
LONG tmMaxCharWidth; 
LONG tmWeight; 
LONG tmOverhang; 
LONG tmDigitizedAspectX; 
LONG tmDigitizedAspectY; 
BCHAR tmFirstChar; 
BCHAR tmLastChar; 
BCHAR tmDefaultChar; 
BCHAR tmBreakChar; 
BYTE tmItalic; 
BYTE tmUnderlined; 
BYTE tmStruckOut; 
BYTE tmPitchAndFamily; 
BYTE tmCharSet; 
} TEXTMETRIC; 
 
Members
tmHeight 
Specifies the height (ascent + descent) of characters. 
tmAscent 
Specifies the ascent (units above the base line) of characters. 
tmDescent 
Specifies the descent (units below the base line) of characters. 
tmInternalLeading 
Specifies the amount of leading (space) inside the bounds set by the tmHeight member. Accent marks and other diacritical characters may occur in this area. The designer may set this member to zero. 
tmExternalLeading 
Specifies the amount of extra leading (space) that the application adds between rows. Since this area is outside the font, it contains no marks and is not altered by text output calls in either OPAQUE or TRANSPARENT mode. The designer may set this member to zero. 
tmAveCharWidth 
Specifies the average width of characters in the font (generally defined as the width of the letter x). This value does not include the overhang required for bold or italic characters. 
tmMaxCharWidth 
Specifies the width of the widest character in the font. 
tmWeight 
Specifies the weight of the font. 
tmOverhang 
Specifies the extra width per string that may be added to some synthesized fonts. When synthesizing some attributes, such as bold or italic, graphics device interface (GDI) or a device may have to add width to a string on both a per-character and per-string basis. For example, GDI makes a string bold by expanding the spacing of each character and overstriking by an offset value; it italicizes a font by shearing the string. In either case, there is an overhang past the basic string. For bold strings, the overhang is the distance by which the overstrike is offset. For italic strings, the overhang is the amount the top of the font is sheared past the bottom of the font. 
The tmOverhang member enables the application to determine how much of the character width returned by a GetTextExtentPoint32 function call on a single character is the actual character width and how much is the per-string extra width. The actual width is the extent minus the overhang. 

tmDigitizedAspectX 
Specifies the horizontal aspect of the device for which the font was designed. 
tmDigitizedAspectY 
Specifies the vertical aspect of the device for which the font was designed. The ratio of the tmDigitizedAspectX and tmDigitizedAspectY members is the aspect ratio of the device for which the font was designed. 


tmFirstChar 
Specifies the value of the first character defined in the font. 
tmLastChar 
Specifies the value of the last character defined in the font. 
tmDefaultChar 
Specifies the value of the character to be substituted for characters not in the font. 
tmBreakChar 
Specifies the value of the character that will be used to define word breaks for text justification. 
tmItalic 
Specifies an italic font if it is nonzero. 
tmUnderlined 
Specifies an underlined font if it is nonzero. 
tmStruckOut 
Specifies a strikeout font if it is nonzero. 
tmPitchAndFamily 
Specifies information about the pitch, the technology, and the family of a physical font. 
The four low-order bits of this member specify information about the pitch and the technology of the font. A constant is defined for each of the four bits: Constant Meaning 
TMPF_FIXED_PITCH If this bit is set the font is a variable pitch font. If this bit is clear the font is a fixed pitch font. Note very carefully that those meanings are the opposite of what the constant name implies. 
TMPF_VECTOR If this bit is set the font is a vector font. 
TMPF_TRUETYPE If this bit is set the font is a TrueType font. 
TMPF_DEVICE If this bit is set the font is a device font. 



An application should carefully test for qualities encoded in these low-order bits, making no arbitrary assumptions. For example, besides having their own bits set, TrueType and PostScript fonts set the TMPF_VECTOR bit. A monospace bitmap font has all of these low-order bits clear; a proportional bitmap font sets the TMPF_FIXED_PITCH bit. A Postscript printer device font sets the TMPF_DEVICE, TMPF_VECTOR, and TMPF_FIXED_PITCH bits. 

The four high-order bits of tmPitchAndFamily designate the font's font family. An application can use the value 0xF0 and the bitwise AND operator to mask out the four low-order bits of tmPitchAndFamily, thus obtaining a value that can be directly compared with font family names to find an identical match. For information about font families, see the description of the LOGFONT structure. 

tmCharSet 
Specifies the character set of the font. The character set can be one of the following values: 



ANSI_CHARSET

DEFAULT_CHARSET

SYMBOL_CHARSET

SHIFTJIS_CHARSET

HANGUL_CHARSET

GB2312_CHARSET

CHINESEBIG5_CHARSET

OEM_CHARSET

JOHAB_CHARSET

HEBREW_CHARSET

ARABIC_CHARSET

GREEK_CHARSET

TURKISH_CHARSET

VIETNAMESE_CHARSET

THAI_CHARSET

EASTEUROPE_CHARSET

RUSSIAN_CHARSET

MAC_CHARSET

BALTIC_CHARSET

VB声明

Public Type TEXTMETRIC
tmHeight As Long
tmAscent As Long
tmDescent As Long
tmInternalLeading As Long
tmExternalLeading As Long
tmAveCharWidth As Long
tmMaxCharWidth As Long
tmWeight As Long
tmOverhang As Long
tmDigitizedAspectX As Long
tmDigitizedAspectY As Long
tmFirstChar As Byte
tmLastChar As Byte
tmDefaultChar As Byte
tmBreakChar As Byte
tmItalic As Byte
tmUnderlined As Byte
tmStruckOut As Byte
tmPitchAndFamily As Byte
tmCharSet As Byte
End Type

Public Declare Function GetTextMetrics Lib "gdi32" Alias "GetTextMetricsA" (ByVal hdc As Long, lpMetrics As TEXTMETRIC) As Long


[解决办法]
TextHeight 就是统一的行高,至于每个字符的“实际高度”由设计字体的人自己决定的。
当然一般来说,中文字符“一”、“二”、“三”的“实际高度”肯定是不一样的。
------解决方案--------------------


楼主研究的很细致啊!暂时没有好的思路。。。。
[解决办法]

探讨

TextHeight 就是统一的行高,至于每个字符的“实际高度”由设计字体的人自己决定的。
当然一般来说,中文字符“一”、“二”、“三”的“实际高度”肯定是不一样的。

[解决办法]
6楼的凹凸了,这不是DOS时代,现在大部分字体都是矢量的。

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Bad Request.