版画效果
各位高手,delphi中如何将一幅照片处理成铜版画的效果?要求不使用第三方控件,原图和结果分别在2个Image中显示。
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GDI
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unit Main;interfaceuses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, Gdiplus, StdCtrls;type TMainForm = class(TForm) Button1: TButton; procedure FormPaint(Sender: TObject); procedure FormCreate(Sender: TObject); procedure FormDestroy(Sender: TObject); procedure Button1Click(Sender: TObject); private { Private declarations } Photo: TGpImage; PhWidth: Integer; PhHeight: Integer; Watermark: TGpImage; WmWidth: Integer; WmHeight: Integer; Bmp: TGpBitmap; public { Public declarations } end;var MainForm: TMainForm;implementationuses GdipTypes;{$R *.dfm}procedure TMainForm.Button1Click(Sender: TObject);var Clsid: TGUID; Parameters: TEncoderParameters; Quality: Integer;begin // 设置图像品质编码参数 Parameters.Count := 1; Parameters.Parameter[0].Guid := EncoderQuality; Parameters.Parameter[0].ValueType := EncoderParameterValueTypeLong; Parameters.Parameter[0].NumberOfValues := 1; // 设置参数的值:品质等级,最高为100,图像文件大小与品质成正比 Quality := 100; Parameters.Parameter[0].Value := @Quality; if GetEncoderClsid('image/jpeg', Clsid) then Bmp.Save('WatermarkPhoto.jpg', Clsid, @Parameters);end;procedure TMainForm.FormCreate(Sender: TObject);const ColorMatrix: TColorMatrix = ( (1.0, 0.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.3, 0.0), (0.0, 0.0, 0.0, 0.0, 1.0) ); WorkingDirectory = '....Media'; copyright = 'Copyright © 2008 - Maozefa';var gp: TGpGraphics; imageAttr: TGpImageAttributes; strFormat: TGpStringFormat; font: TGpFont; x, y: Single;begin // 读取原始图片 Photo := TGpImage.Create(WorkingDirectory + '100_0349.jpg'); PhWidth := Photo.Width; PhHeight := Photo.Height; // 读取水印图片 Watermark := TGpImage.Create(WorkingDirectory + 'Watermark.bmp'); WmWidth := Watermark.Width; WmHeight := Watermark.Height; // 建立一个新的位图,分辨率为72 Bmp := TGpBitmap.Create(PhWidth, PhHeight, pf32bppArgb); Bmp.SetResolution(72, 72); // 建立新位图的画布,并设置图像显示质量和文本显示质量 gp := TGpGraphics.Create(Bmp); gp.SmoothingMode := smAntiAlias; gp.TextRenderingHint := thAntiAlias; // 在画布上画原始图片 gp.DrawImage(Photo, GpRect(0, 0, PhWidth, PhHeight), 0, 0, PhWidth, PhHeight, utPixel); // 建立图像显示辅助类 imageAttr := TGpImageAttributes.Create; // 设置透明颜色为水印图片四角的底色,水印图显示为圆角图片 imageAttr.SetColorKey($ff00ff00, $ff00ff00, ctBitmap); // 设置水印图片不透明度为0.3 imageAttr.SetColorMatrix(ColorMatrix, cfDefault, ctBitmap); // 在画布左上角画水印图 gp.DrawImage(Watermark, GpRect({PhWidth - WmWidth - }10, 10, WmWidth, WmHeight), 0, 0, WmWidth, WmHeight, utPixel, imageAttr); // 设置文本字体和显示格式 font := TGpFont.Create('arial', 16, [fsBold]); strFormat := TGpStringFormat.Create; strFormat.Alignment := saCenter; // 在画布下方居中显示阴影文本 x := PhWidth / 2; y := PhHeight - 26; gp.DrawString(copyright, font, Brushs[$99000000], x + 1, y + 1, strFormat); gp.DrawString(copyright, font, Brushs[$99ffffff], x, y, strFormat); font.Free; strFormat.Free; imageAttr.Free; gp.Free;end;procedure TMainForm.FormDestroy(Sender: TObject);begin Photo.Free; Watermark.Free; Bmp.Free;end;procedure TMainForm.FormPaint(Sender: TObject);var g: TGpGraphics;begin g := TGpGraphics.Create(Canvas.Handle); // 显示原始图片 g.DrawImage(Photo, 0, 0, PhWidth, PhHeight); // 显示水印原始图片 g.TranslateTransform(0, PhHeight + 5); g.DrawImage(Watermark, 0, 0, WmWidth, WmHeight); // 显示带水印和文本的图像 g.TranslateTransform(PhWidth, -(PhHeight + 5)); g.DrawImage(Bmp, 0, 0, PhWidth, PhHeight); g.Free;end;end.
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2010直接用泛型写好了,pas你可以在万一的博客上找到
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一个点一个点的处理。
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7楼贴的是我写的一个制作水印图片的文章的代码,与本贴要求不符合。可参考我的BLOG文章:
Delphi图像处理 -- 填充浮雕效果