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Actionscript游戏发动机 Flashpunk 例子

2012-10-08 
Actionscript游戏引擎 Flashpunk 例子http://www.brighthub.com/hubfolio/matthew-casperson/blog/archive

Actionscript游戏引擎 Flashpunk 例子

http://www.brighthub.com/hubfolio/matthew-casperson/blog/archive/2010/03/19/flashpunk-tutorials.aspx#ixzz0ng05oetC

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matthew casperson的博客

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Installing and configuring FlashDevelop for FlashPunk Running FlashPunk [DEMO] [CODE] Setting up our game [DEMO] [CODE] Creating the world [DEMO] [CODE] Creating the player [DEMO] [CODE] Collision Detection [DEMO] [CODE] Pixel Perfect Collision Detection [DEMO] [CODE] Animated Entities [DEMO] [CODE] Parallax Background [DEMO] [CODE] Text [DEMO] [CODE] The Acrobat class [DEMO] [CODE] The Tilemap class [DEMO] [CODE] Creating a FlashPunk Tilemap in Tile Studio [DEMO] [CODE] Integrating the Flint Particle System [DEMO] [CODE] Z-Sorting [DEMO] [CODE] Colliding with Tilemaps [DEMO] [CODE] Changing Worlds [DEMO] [CODE] Sounds and Music [DEMO] [CODE] Alarms [DEMO] [CODE] Recycling Objects [DEMO] [CODE] Input [DEMO] [CODE] Buttons [DEMO] [CODE] Lighting [DEMO] [CODE]

Read more: http://www.brighthub.com/hubfolio/matthew-casperson/blog/archive/2010/03/19/flashpunk-tutorials.aspx#ixzz1SdbKIth5

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