Android游戏开发之旅三 View类详解
Android游戏开发之旅三 View类详解
在Android游戏开发之旅二中我们讲到了View和SurfaceView的区别,今天Android123从View类开始着重的介绍Android图形显示基类的相关方法和注意点。
自定义View的常用方法:
onFinishInflate() 当View中所有的子控件均被映射成xml后触发onMeasure(int, int) 确定所有子元素的大小onLayout(boolean, int, int, int, int) 当View分配所有的子元素的大小和位置时触发onSizeChanged(int, int, int, int) 当view的大小发生变化时触发onDraw(Canvas) view渲染内容的细节onKeyDown(int, KeyEvent) 有按键按下后触发onKeyUp(int, KeyEvent) 有按键按下后弹起时触发onTrackballEvent(MotionEvent) 轨迹球事件onTouchEvent(MotionEvent) 触屏事件onFocusChanged(boolean, int, Rect) 当View获取或失去焦点时触发 onWindowFocusChanged(boolean) 当窗口包含的view获取或失去焦点时触发onAttachedToWindow() 当view被附着到一个窗口时触发onDetachedFromWindow() 当view离开附着的窗口时触发,Android123提示该方法和 onAttachedToWindow() 是相反的。onWindowVisibilityChanged(int) 当窗口中包含的可见的view发生变化时触发
@Override protected Parcelable onSaveInstanceState() { Parcelable p = super.onSaveInstanceState(); Bundle bundle = new Bundle(); bundle.putInt("x", pX); bundle.putInt("y", pY); bundle.putParcelable("android123_state", p); return bundle; } @Override protected void onRestoreInstanceState(Parcelable state) { Bundle bundle = (Bundle) state; dosomething(bundle.getInt("x"), bundle.getInt("y")); //获取刚才存储的x和y信息 super.onRestoreInstanceState(bundle.getParcelable("android123_state")); return; }