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考验大神的时分到了·c#的大牛们·

2013-11-29 
考验大神的时候到了·····c#的大牛们··在panel区域内有张图图中有一条曲线这条曲线是有颜色的(跟背景颜色不

考验大神的时候到了·····c#的大牛们··
在panel区域内有张图   图中有一条曲线   这条曲线是有颜色的(跟背景颜色不一样)  怎么根据颜色来取出这条曲线所在像素,然后在excel中显示出来····用C#语言实现·····




我描述的可能不太清楚 不过大牛呢  就帮忙啊不然这个考验大神的时分到了·c#的大牛们·就是我的下场
[解决办法]
本帖最后由 bdmh 于 2013-11-26 15:48:30 编辑 下面是获取某个点的颜色,你遍历比对吧
Bitmap bitmap = new Bitmap(panel1.Image);
Color myColor = new Color();
myColor = bitmap.GetPixel(1, 1);
[解决办法]
帖子发出后,发现那个黑白化代码似乎不够好,一是忘记释放BitmapData,二是没有都用BitmapData操作,再给一段纯粹BitmapData操作的代码:

        /// <summary>
        /// 锐化
        /// </summary>
        /// <param name="b">原始Bitmap</param>
        /// <param name="val">锐化程度。取值[0,1]。值越大锐化程度越高</param>
        /// <returns>锐化后的图像</returns>
        public static Bitmap KiSharpen(Bitmap b, float val)
        {
            if (b == null)
            {
                return null;
            }

            int w = b.Width;
            int h = b.Height;

            try
            {

                Bitmap bmpRtn = new Bitmap(w, h, PixelFormat.Format24bppRgb);

                BitmapData srcData = b.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
                BitmapData dstData = bmpRtn.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

                unsafe
                {
                    byte* pIn = (byte*)srcData.Scan0.ToPointer();
                    byte* pOut = (byte*)dstData.Scan0.ToPointer();
                    int stride = srcData.Stride;
                    byte* p;

                    for (int y = 0; y < h; y++)
                    {
                        for (int x = 0; x < w; x++)
                        {
                            //取周围9点的值。位于边缘上的点不做改变。
                            if (x == 0 
[解决办法]
 x == w - 1 
[解决办法]
 y == 0 
[解决办法]
 y == h - 1)
                            {
                                //不做


                                pOut[0] = pIn[0];
                                pOut[1] = pIn[1];
                                pOut[2] = pIn[2];
                            }
                            else
                            {
                                int r1, r2, r3, r4, r5, r6, r7, r8, r0;
                                int g1, g2, g3, g4, g5, g6, g7, g8, g0;
                                int b1, b2, b3, b4, b5, b6, b7, b8, b0;

                                float vR, vG, vB;

                                //左上
                                p = pIn - stride - 3;
                                r1 = p[2];
                                g1 = p[1];
                                b1 = p[0];

                                //正上
                                p = pIn - stride;
                                r2 = p[2];
                                g2 = p[1];
                                b2 = p[0];

                                //右上
                                p = pIn - stride + 3;
                                r3 = p[2];
                                g3 = p[1];
                                b3 = p[0];

                                //左侧
                                p = pIn - 3;
                                r4 = p[2];


                                g4 = p[1];
                                b4 = p[0];

                                //右侧
                                p = pIn + 3;
                                r5 = p[2];
                                g5 = p[1];
                                b5 = p[0];

                                //右下
                                p = pIn + stride - 3;
                                r6 = p[2];
                                g6 = p[1];
                                b6 = p[0];

                                //正下
                                p = pIn + stride;
                                r7 = p[2];
                                g7 = p[1];
                                b7 = p[0];

                                //右下
                                p = pIn + stride + 3;
                                r8 = p[2];
                                g8 = p[1];
                                b8 = p[0];

                                //自己
                                p = pIn;
                                r0 = p[2];
                                g0 = p[1];
                                b0 = p[0];

                                vR = (float)r0 - (float)(r1 + r2 + r3 + r4 + r5 + r6 + r7 + r8) / 8;


                                vG = (float)g0 - (float)(g1 + g2 + g3 + g4 + g5 + g6 + g7 + g8) / 8;
                                vB = (float)b0 - (float)(b1 + b2 + b3 + b4 + b5 + b6 + b7 + b8) / 8;

                                vR = r0 + vR * val;
                                vG = g0 + vG * val;
                                vB = b0 + vB * val;

                                if (vR > 0)
                                {
                                    vR = Math.Min(255, vR);
                                }
                                else
                                {
                                    vR = Math.Max(0, vR);
                                }

                                if (vG > 0)
                                {
                                    vG = Math.Min(255, vG);
                                }
                                else
                                {
                                    vG = Math.Max(0, vG);
                                }

                                if (vB > 0)
                                {
                                    vB = Math.Min(255, vB);
                                }
                                else
                                {


                                    vB = Math.Max(0, vB);
                                }

                                pOut[0] = (byte)vB;
                                pOut[1] = (byte)vG;
                                pOut[2] = (byte)vR;

                            }

                            pIn += 3;
                            pOut += 3;
                        }// end of x

                        pIn += srcData.Stride - w * 3;
                        pOut += srcData.Stride - w * 3;
                    } // end of y
                }

                b.UnlockBits(srcData);
                bmpRtn.UnlockBits(dstData);

                return bmpRtn;
            }
            catch
            {
                return null;
            }
        } // end of KiSharpen

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