使用select( )来为多个通道提供服务。有个小问题
本帖最后由 jdgdf566 于 2013-11-27 21:04:01 编辑 使用select( )来为多个通道提供服务。这是某资料上的一个实例。
第一个while循环(即第46行)跳不出来啊!望指教。
import java.nio.ByteBuffer;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.nio.channels.Selector;
import java.nio.channels.SelectionKey;
import java.nio.channels.SelectableChannel;
import java.net.Socket;
import java.net.ServerSocket;
import java.net.InetSocketAddress;
import java.util.Iterator;
/**
* Simple echo-back server which listens for incoming stream connections and
* echoes back whatever it reads. A single Selector object is used to listen to
* the server socket (to accept new connections) and all the active socket
* channels.
*
* @author Ron Hitchens (ron@ronsoft.com)
*/
public class SelectSockets {
public static int PORT_NUMBER = 1234;
public static void main(String[] argv) throws Exception {
new SelectSockets().go(argv);
}
public void go(String[] argv) throws Exception {
int port = PORT_NUMBER;
if (argv.length > 0) { // Override default listen port
port = Integer.parseInt(argv[0]);
}
System.out.println("Listening on port " + port);
// Allocate an unbound server socket channel
ServerSocketChannel serverChannel = ServerSocketChannel.open();
// Get the associated ServerSocket to bind it with
ServerSocket serverSocket = serverChannel.socket();
// Create a new Selector for use below
Selector selector = Selector.open();
// Set the port the server channel will listen to
serverSocket.bind(new InetSocketAddress(port));
// Set nonblocking mode for the listening socket
serverChannel.configureBlocking(false);
// Register the ServerSocketChannel with the Selector
serverChannel.register(selector, SelectionKey.OP_ACCEPT);
while (true) {
// This may block for a long time. Upon returning, the
// selected set contains keys of the ready channels.
int n = selector.select();
if (n == 0) {
continue; // nothing to do
}
// Get an iterator over the set of selected keys
Iterator it = selector.selectedKeys().iterator();
// Look at each key in the selected set
while (it.hasNext()) {
SelectionKey key = (SelectionKey) it.next();
// Is a new connection coming in?
if (key.isAcceptable()) {
ServerSocketChannel server =
(ServerSocketChannel) key.channel();
SocketChannel channel = server.accept();
registerChannel(selector, channel,
SelectionKey.OP_READ);
sayHello(channel);
}
// Is there data to read on this channel?
if (key.isReadable()) {
readDataFromSocket(key);
}
// Remove key from selected set; it's been handled
it.remove();
}
}
}
// ----------------------------------------------------------/**
//Register the given channel with the given selector for the given
//operations of interest
//
protected void registerChannel(Selector selector,
SelectableChannel channel, int ops) throws Exception {
if (channel == null) {
return; // could happen
}
// Set the new channel nonblocking
channel.configureBlocking(false);
// Register it with the selector
channel.register(selector, ops);
}
// ----------------------------------------------------------// Use the same byte buffer for all channels. A single thread is
// servicing all the channels, so no danger of concurrent acccess.
private ByteBuffer buffer = ByteBuffer.allocateDirect(1024);
/**
* Sample data handler method for a channel with data ready to read.
*
* @param key A SelectionKey object associated with a channel determined by
* the selector to be ready for reading. If the channel returns 142 an EOF
* condition, it is closed here, which automatically invalidates the
* associated key. The selector will then de-register the channel on the
* next select call.
*/
protected void readDataFromSocket(SelectionKey key) throws Exception {
SocketChannel socketChannel = (SocketChannel) key.channel();
int count;
buffer.clear(); // Empty buffer
// Loop while data is available; channel is nonblocking
while ((count = socketChannel.read(buffer)) > 0) {
buffer.flip(); // Make buffer readable
// Send the data; don't assume it goes all at once
while (buffer.hasRemaining()) {
socketChannel.write(buffer);
}
// WARNING: the above loop is evil. Because
// it's writing back to the same nonblocking
// channel it read the data from, this code can
// potentially spin in a busy loop. In real life
// you'd do something more useful than this.
buffer.clear(); // Empty buffer
}
if (count < 0) {
// Close channel on EOF, invalidates the key
socketChannel.close();
}
}
// ----------------------------------------------------------/**
private void sayHello(SocketChannel channel) throws Exception {
buffer.clear();
buffer.put("Hi there!\r\n".getBytes());
buffer.flip();
channel.write(buffer);
}
}