openGLES ES1问题
void MySprite::draw(){
glLineWidth(5);
glColor4f(1.0, 0.0, 0.0, 1.0);
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
GLfloat ver[4] = {100,50,200,50};
// glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, ver);
glVertexPointer(2, GL_FLOAT, 0, ver);
glDrawArrays(GL_LINES, 0, 3);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
}