正确的在ViewPager中使用Bitmap图像
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在实现image gallery的详情查看时使用swipe view模式是很好的选择,你可以使用ViewPager和对应的PagerAdapter来实现这个模式。不过对于adapter你还有更好的选择:FragmentStatePagerAdapter,当屏幕关闭的时候这个子类可以自动的销毁和保存ViewPager的Fragments状态,以节省内存。
注意:如果你只需要使用很少的图片,并确定其不会超出程序内存的限制的话,使用PagerAdapter或者FragmentPagerAdapter对于你来说是最适合的。
下面是一个ViewPager的实现,他里面包含了数个ImageView。在main activity中使用ViewPager和adapter:
public class ImageDetailActivity extends FragmentActivity { public static final String EXTRA_IMAGE = "extra_image"; private ImagePagerAdapter mAdapter; private ViewPager mPager; // A static dataset to back the ViewPager adapter public final static Integer[] imageResIds = new Integer[] { R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3, R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6, R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.image_detail_pager); // Contains just a ViewPager mAdapter = new ImagePagerAdapter(getSupportFragmentManager(), imageResIds.length); mPager = (ViewPager) findViewById(R.id.pager); mPager.setAdapter(mAdapter); } public static class ImagePagerAdapter extends FragmentStatePagerAdapter { private final int mSize; public ImagePagerAdapter(FragmentManager fm, int size) { super(fm); mSize = size; } @Override public int getCount() { return mSize; } @Override public Fragment getItem(int position) { return ImageDetailFragment.newInstance(position); } }}
下面是使用Fragment和ImageView的一个实现,看上去是十分合理的,你能发现它的缺点吗?并且如何进行改进?
public class ImageDetailFragment extends Fragment { private static final String IMAGE_DATA_EXTRA = "resId"; private int mImageNum; private ImageView mImageView; static ImageDetailFragment newInstance(int imageNum) { final ImageDetailFragment f = new ImageDetailFragment(); final Bundle args = new Bundle(); args.putInt(IMAGE_DATA_EXTRA, imageNum); f.setArguments(args); return f; } // Empty constructor, required as per Fragment docs public ImageDetailFragment() {} @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mImageNum = getArguments() != null ? getArguments().getInt(IMAGE_DATA_EXTRA) : -1; } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // image_detail_fragment.xml contains just an ImageView final View v = inflater.inflate(R.layout.image_detail_fragment, container, false); mImageView = (ImageView) v.findViewById(R.id.imageView); return v; } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); final int resId = ImageDetailActivity.imageResIds[mImageNum]; mImageView.setImageResource(resId); // Load image into ImageView }}
希望你已经注意到了这个问题:所有的图片都是在UI线程中处理的,这样将导致程序挂掉,强制退出。这时需要使用AsyncTask(在“Processing Bitmaps Off the UI Thread”这一篇文章中介绍过的)来处理,直接将图片的加载和处理放在后台线程中去做。
public class ImageDetailActivity extends FragmentActivity { ... public void loadBitmap(int resId, ImageView imageView) { mImageView.setImageResource(R.drawable.image_placeholder); BitmapWorkerTask task = new BitmapWorkerTask(mImageView); task.execute(resId); } ... // include BitmapWorkerTask class}public class ImageDetailFragment extends Fragment { ... @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); if (ImageDetailActivity.class.isInstance(getActivity())) { final int resId = ImageDetailActivity.imageResIds[mImageNum]; // Call out to ImageDetailActivity to load the bitmap in a background thread ((ImageDetailActivity) getActivity()).loadBitmap(resId, mImageView); } }}
任何多余的处理(比如调整图像大小,从网络获取图片)都移到BitmapWorkerTask中,这样就不会影响到UI主线程。如果后台线程除了在硬盘中直接读取图片之外还有其他处理,在内存或硬盘中加入一个缓存是十分有用的(在“Caching Bitmaps”这篇文章中有介绍)。下面是一个内存缓存的实现:
public class ImageDetailActivity extends FragmentActivity { ... private LruCache<String, Bitmap> mMemoryCache; @Override public void onCreate(Bundle savedInstanceState) { ... // initialize LruCache as per Use a Memory Cache section } public void loadBitmap(int resId, ImageView imageView) { final String imageKey = String.valueOf(resId); final Bitmap bitmap = mMemoryCache.get(imageKey); if (bitmap != null) { mImageView.setImageBitmap(bitmap); } else { mImageView.setImageResource(R.drawable.image_placeholder); BitmapWorkerTask task = new BitmapWorkerTask(mImageView); task.execute(resId); } } ... // include updated BitmapWorkerTask from Use a Memory Cache section}
现在将上面的代码片段整理一下,就是一个完美的ViewPager,它实现了最小化的图片资源加载延迟,可以在后台线程中实现尽量多或尽量少的处理(根据你的需求)。
下面一篇文章会介绍如何在GridView中做类似的处理。
翻译自:Displaying Bitmaps in Your UI