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【OBJC种扩展之尺寸】UIView+Size

2013-01-28 
【OBJC类扩展之尺寸】UIView+Size#import UIKit/UIKit.h @interface UIView (Size) @property (nonatomic,

【OBJC类扩展之尺寸】UIView+Size

#import <UIKit/UIKit.h>@interface UIView (Size)@property (nonatomic, assign) CGSize size;@property (nonatomic, assign) CGFloat left;@property (nonatomic, assign) CGFloat right;@property (nonatomic, assign) CGFloat top;@property (nonatomic, assign) CGFloat bottom;@property (nonatomic, assign) CGFloat centerX;@property (nonatomic, assign) CGFloat centerY;@property (nonatomic, assign) CGFloat width;@property (nonatomic, assign) CGFloat height;@end#import "UIView+Size.h"@implementation UIView (Size)- (void)setSize:(CGSize)size;{  CGPoint origin = [self frame].origin;    [self setFrame:CGRectMake(origin.x, origin.y, size.width, size.height)];}- (CGSize)size;{  return [self frame].size;}- (CGFloat)left;{  return CGRectGetMinX([self frame]);}- (void)setLeft:(CGFloat)x;{  CGRect frame = [self frame];  frame.origin.x = x;  [self setFrame:frame];}- (CGFloat)top;{  return CGRectGetMinY([self frame]);}- (void)setTop:(CGFloat)y;{  CGRect frame = [self frame];  frame.origin.y = y;  [self setFrame:frame];}- (CGFloat)right;{  return CGRectGetMaxX([self frame]);}- (void)setRight:(CGFloat)right;{  CGRect frame = [self frame];  frame.origin.x = right - frame.size.width;    [self setFrame:frame];}- (CGFloat)bottom;{  return CGRectGetMaxY([self frame]);}- (void)setBottom:(CGFloat)bottom;{  CGRect frame = [self frame];  frame.origin.y = bottom - frame.size.height;  [self setFrame:frame];}- (CGFloat)centerX;{  return [self center].x;}- (void)setCenterX:(CGFloat)centerX;{  [self setCenter:CGPointMake(centerX, self.center.y)];}- (CGFloat)centerY;{  return [self center].y;}- (void)setCenterY:(CGFloat)centerY;{  [self setCenter:CGPointMake(self.center.x, centerY)];}- (CGFloat)width;{  return CGRectGetWidth([self frame]);}- (void)setWidth:(CGFloat)width;{  CGRect frame = [self frame];  frame.size.width = width;  [self setFrame:CGRectStandardize(frame)];}- (CGFloat)height;{  return CGRectGetHeight([self frame]);}- (void)setHeight:(CGFloat)height;{  CGRect frame = [self frame];  frame.size.height = height;  [self setFrame:CGRectStandardize(frame)];}@end

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