设计模式----简单工厂模式
? ? ? ? ?今天讲一下,简单工厂模式。
? ? ? ? ?当我们看到“new”的时候,就会想到“具体”,一般我们的程序都要求面相接口编程:父类引用指向子类对象,而对象的创建这块一般就是会发生变化的部分,看看下面的例子:
以一个披萨店(PizzaStore)为例,需要制造出奶酪披萨(CheesePizza),香肠披萨(PepperoniPizza),披萨模板完成后,就是披萨筹备,烘焙,切,装盒,完工。
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/** * 披萨 */abstract public class Pizza {/** * 披萨名 */String name;/** * 披萨面 */String dough;/** * 调汁 */String sauce;/** * 配料 */ArrayList toppings = new ArrayList();public String getName() {return name;}/** * 筹备 */public void prepare() {System.out.println("Preparing " + name);}/** * 烘焙 */public void bake() {System.out.println("Baking " + name);}/** * 切 */public void cut() {System.out.println("Cutting " + name);}/** * 装盒 */public void box() {System.out.println("Boxing " + name);}public String toString() {// code to display pizza name and ingredientsStringBuffer display = new StringBuffer();display.append("---- " + name + " ----\n");display.append(dough + "\n");display.append(sauce + "\n");for (int i = 0; i < toppings.size(); i++) {display.append((String )toppings.get(i) + "\n");}return display.toString();}}
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/** * 披萨店 * */public class PizzaStore { public Pizza orderPizza(String type) {Pizza pizza = null;if (type.equals("cheese")) { pizza = new CheesePizza(); } else if (type.equals("pepperoni")) { pizza = new PepperoniPizza(); } pizza.prepare();pizza.bake();pizza.cut();pizza.box();return pizza;}}
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/** * 奶酪披萨 */public class CheesePizza extends Pizza {public CheesePizza() {name = "Cheese Pizza";dough = "Regular Crust";sauce = "Marinara Pizza Sauce";toppings.add("Fresh Mozzarella");toppings.add("Parmesan");}}?
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/** * 香肠披萨 */public class PepperoniPizza extends Pizza {public PepperoniPizza() {name = "Pepperoni Pizza";dough = "Crust";sauce = "Marinara sauce";toppings.add("Sliced Pepperoni");toppings.add("Sliced Onion");toppings.add("Grated parmesan cheese");}}?
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OK,披萨算是做好了,现在可以吃了,但之后需求变化,需要添加素披萨(VeggiePizza),并且香肠披萨(PepperoniPizza)销量不好,不在生产,这时就的修改代码。
此时可以想到前面提到的编程原则:对扩展开放,对修改关闭。 那好,简单工厂模式可以登场了,修改后代码如下:
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/** * 素披萨 */public class VeggiePizza extends Pizza {public VeggiePizza() {name = "Veggie Pizza";dough = "Crust";sauce = "Marinara sauce";toppings.add("Shredded mozzarella");toppings.add("Grated parmesan");toppings.add("Diced onion");toppings.add("Sliced mushrooms");toppings.add("Sliced red pepper");toppings.add("Sliced black olives");}}?
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/** * 披萨店 * */public class PizzaStore {SimplePizzaFactory factory; public PizzaStore(SimplePizzaFactory factory) { this.factory = factory;} public Pizza orderPizza(String type) {Pizza pizza; pizza = factory.createPizza(type); pizza.prepare();pizza.bake();pizza.cut();pizza.box();return pizza;}}?
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/** * 简单披萨工厂 */public class SimplePizzaFactory {/** * 创建披萨 */public Pizza createPizza(String type) {Pizza pizza = null;if (type.equals("cheese")) {pizza = new CheesePizza();} else if (type.equals("pepperoni")) {//pizza = new PepperoniPizza();} else if (type.equals("veggie")) {pizza = new VeggiePizza();}return pizza;}}?
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/** * 披萨测试 */public class PizzaTestDrive { public static void main(String[] args) {SimplePizzaFactory factory = new SimplePizzaFactory();PizzaStore store = new PizzaStore(factory);Pizza pizza = store.orderPizza("cheese");System.out.println("We ordered a " + pizza.getName() + "\n"); pizza = store.orderPizza("veggie");System.out.println("We ordered a " + pizza.getName() + "\n");}}?
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这里修改了披萨店,增加了披萨工厂,披萨以后不需要在关注怎么产披萨,直接告诉工厂去生产就OK。
好,这里我们可以看出来,简单工厂模式是如此的简单,总结下简单工厂模式:其实就是将变化的代码进行封装,且封装在一个类中,这样,当需要变化的时候,我们只要关注一个类就行了,
OK,在这里,简单工厂模式貌似就不像是一种模式,更像是一种编程习惯:对于变化的代码,尽量封装下,可以封装成方法,在这里只不过封装到一个类中了
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