Opengl程序不正常!太邪门了!求帮忙啊!
本帖最后由 blackeagleX 于 2012-08-23 20:38:01 编辑
#include<stdio.h>
#include<gl\glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3b(255,255,0); //无论怎么改变数值,多边形都是黑色的
glBegin(GL_POLYGON);
glVertex3f(0.25,0.25,0.0);
glVertex3f(0.75,0.25,0.0);
glVertex3f(0.75,0.75,0.0);
glVertex3f(0.6,0.80,0.0);
glVertex3f(0.25,0.75,0.0);
glEnd();
glFlush();
}
void initlize()
{
glClearColor(1.0,1.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,1.0,0.0,1.0,-1.0,1.0);
//glMatrixMode(GL_MODELVIEW);
}
void display2()
{
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(250,250);
glutInitWindowPosition(100,100);
glutCreateWindow("hello my gl!");
initlize();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
glClear(GL_COLOR_BUFFER_BIT
[解决办法]
GL_DEPTH_BUFFER_BIT);// 清除屏幕及深度缓存
glLoadIdentity();// 重置模型观察矩阵
glTranslatef(-1.5f,0.0f,-6.0f);// 左移 1.5 单位,并移入屏幕 6.0
glBegin(GL_TRIANGLES);// 绘制三角形
glColor3f(1.0f,0.0f,0.0f);// 设置当前色为红色
glVertex3f( 0.0f, 1.0f, 0.0f);// 上顶点
//清除屏幕和深度缓存
glClear(GL_COLOR_BUFFER_BIT
[解决办法]
GL_DEPTH_BUFFER_BIT);
//重置模型视图矩阵
glLoadIdentity();
glTranslatef(0.0f,0.0f,-5.0f);//移入屏幕5个单位