as代码写的风轮成效

as代码写的风轮效果package com.nkknight.chapter1{import flash.display.Bitmapimport flash.display.Bi

as代码写的风轮效果

package com.nkknight.chapter1{        import flash.display.Bitmap;        import flash.display.BitmapData;        import flash.display.BlendMode;        import flash.display.GradientType;        import flash.display.Shader;        import flash.display.Shape;        import flash.display.Sprite;        import flash.display.StageAlign;        import flash.display.StageScaleMode;        import flash.events.Event;        import flash.events.MouseEvent;        import flash.filters.GradientBevelFilter;        import flash.geom.Matrix;        import flash.geom.Point;        import flash.geom.Rectangle;                [SWF(backgroundColor="0x000000", width="1024", height="768", frameRate="24")]        public class DrawGrandientFill2 extends Sprite        {                private var colors:Array = [0xffffff,0x888888,0x000000];                private var alphas:Array = [1,1,1];                private var ratios:Array = [0,127,255];                                private var left:Shape;                private var top:Shape;                private var right:Shape;                private var bottom:Shape;                                private var sprite:Sprite;                                private var bitmap:BitmapData;                                private var oneM:Matrix;                private var tM:Matrix;                private var tM2:Matrix;                                private var itemWidth:Number = 200;                private var itemHeight:Number = 50;                                public function DrawGrandientFill2()                {                        super();                        stage.align = StageAlign.TOP_LEFT;                        stage.scaleMode = StageScaleMode.NO_SCALE;                                                init();                }                                private function init():void                {                        bitmap = new BitmapData(itemWidth * 2, itemWidth * 2, false, 0x000000);                        oneM = new Matrix();                        oneM.rotate(Math.PI / 180);                        tM = new Matrix();                        tM.translate(itemWidth, itemWidth);                        tM2 = new Matrix();                        tM2.translate( - itemWidth, -itemWidth);                                                render();                                                sprite = new Sprite();                        sprite.graphics.beginBitmapFill(bitmap, tM2, true);                        sprite.graphics.drawRect( - itemWidth, -itemWidth, itemWidth*2, itemWidth*2);                        sprite.x = 300;                        sprite.y = 300;                        addChild(sprite);                                                this.addEventListener(Event.ENTER_FRAME, onEnter);                }                                private function onEnter(evt:Event):void                {                        sprite.rotation += 5;                        sprite.x = stage.mouseX;                        sprite.y = stage.mouseY;                }                                private function render():void                {                        drawLeft();                        drawTop();                        drawRight();                        drawBottom();                }                                private function drawLeft():void                {                        left = new Shape();                                                var temp:Matrix = new Matrix();                        temp.createGradientBox(itemWidth, itemHeight, 0, -itemWidth, -itemHeight /2);                                                left.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, temp, "pad", "rgb", 1);                        left.graphics.drawRect(-itemWidth, -itemHeight / 2, itemWidth, itemHeight);                                                bitmap.draw(left, tM, null, BlendMode.ADD, null, false);                        left.graphics.endFill();                        left = null;                }                private function drawTop():void                {                        top = new Shape();                                                var temp:Matrix = new Matrix();                        temp.createGradientBox(itemHeight, itemWidth, Math.PI / 2, -itemHeight / 2, -itemWidth);                        top.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, temp, "pad", "rgb", 1);                        top.graphics.drawRect( -itemHeight / 2, - itemWidth, itemHeight, itemWidth);                                                bitmap.draw(top, tM, null, BlendMode.ADD, null, false);                        top.graphics.endFill();                        top = null;                }                                private function drawRight():void                {                        right = new Shape();                                                var temp:Matrix = new Matrix();                        temp.createGradientBox(itemWidth, itemHeight, 0, 0, - itemHeight /2);                        right.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, temp, "pad", "rgb", -1);                        right.graphics.drawRect(0, -itemHeight / 2, itemWidth, itemHeight);                                                bitmap.draw(right, tM, null, BlendMode.ADD, null, false);                        right.graphics.endFill();                        right = null;                }                                private function drawBottom():void                {                        bottom = new Shape();                                                var temp:Matrix = new Matrix();                        temp.createGradientBox(itemHeight, itemWidth, Math.PI / 2, -itemHeight / 2, 0);                        bottom.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, temp, "pad", "rgb", -1);                        bottom.graphics.drawRect( - itemHeight / 2, 0, itemHeight,itemWidth);                                                bitmap.draw(bottom, tM, null, BlendMode.ADD, null, false);                        bottom.graphics.endFill();                        bottom = null;                }        }}

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as代码写的风轮成效
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