延时调用步骤

延时调用方法using UnityEngineusing System.Collectionspublic class NewBehaviourScript : MonoBehavi

延时调用方法

using UnityEngine;using System.Collections;public class NewBehaviourScript : MonoBehaviour {// Use this for initializationvoid Start () {   InvokeRepeating("LaunchProjectile", 1,5);//1秒后调用LaunchProjectile () 函数,之后每5秒调用一次}// Update is called once per framevoid Update () {   if (Input.GetButton ("Fire")) {    CancelInvoke();   }}void LaunchProjectile () {   print("hello");}}

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