Windows socket 编程汇总
一常用数据结构1 SOCKET
typedef u_int SOCKET
其实就是一个无符号的整数,是一个socket描述符,我的理解就是 ,指向系统内核的”指针”,但这个”指针”要靠系统维护,我们只能获取,还要负责释放.
2 SOCKADDR_IN
struct sockaddr_in{ short sin_family; unsigned short sin_port; IN_ADDR sin_addr;
char sin_zero[8];};
用来指定本地或远程的地址,以此来进行socket连接
sin_family:指定为AF_INET
sin_port: 指定所连接的端口号,用htons将short的端口号进行转换,如htons(6000)
sin_addr:指定所连接的ip,用inet_addr装换,如inet_addr(“127.0.0.1”)
sin_zero:为了和SOCKADDR的大小相同,而进行的填充,应该将其初始化为0
二 常用函数1 WSAStartup
原型:
int WSAStartup(WORD wVersionRequested,LPWSADATA lpWSAData)
作用:
用来初始化ws2_32.lib
返回值
成功返回0
2 WSACleanup
终止ws2_32.lib
3 socket
原型:
SOCKET socket (int af, int type, int protocol );
参数说明
af:指定地址家族,AF_INET
type: SOCK_STREAM或SOCK_DGRAM,前者用于TCP,后者用于UDP
protocol:设置为0即可
作用:
创建一个SOCKET
返回值
创建失败返回INVALID_SOCKET
4 bind
原型:
int bind( SOCKET s, const struct sockaddr FAR *name,int namelen );
参数说明
s:server端已经创建好的SOCKET
name:server的SOCKADDR_IN结构,需要做强制类型转换,注意,他和SOCKADDR的大小一样
namelen:顾名思义,name的size大小,注意他和SOCKADDR的大小一样
作用
将SOCKET绑定到机器上
返回值
成功返回0,错误返回SOCKET_ERROR
5 listen
原型
int listen( SOCKET s, int backlog );
参数说明
s: 服务端未连接的SOCKET
backlog:最大可连接数
作用
设置tcp服务端
返回值
成功返回0,失败返回SOCKET_ERROR
6 accept
原型
SOCKET accept( SOCKET s, struct sockaddr FAR *addr, int FAR *addrlen);
参数说明
s:tcp服务端的SOCKET
addr:远程客户端的地址信息
addlen:addr的size
作用
从已经获得许可的连接中关联一个新的SOCKET
返回值
成功返回新的SOCKET的值,错误返回INVALID_SOCKET
7 send
原型
int send(SOCKET s, const char FAR *buf, int len, int flags );
参数说明
s:对方的SOCKET
buf:要发送的缓冲区的地址
flags:通常置为0
作用
向对方发送数据
返回值
成功返回已发送的数据的字节数,错误返回SOCKET_ERROR
8 recv
原型
int recv( SOCKET s, char FAR *buf, int len, int flags );
参数说明
s:对方的SOCKET
buf:要发送的缓冲区的地址
flags:通常置为0
作用
接受对方的数据
返回值
成功返回已接受的数据的字节数,错误返回SOCKET_ERROR
9 closesocket
原型
int closesocket( SOCKET s );
参数说明
s:要关闭的SOCKET
作用
关闭指定的SOCKET
返回值
成功返回0,错误返回SOCKET_ERROR
10 connect
原型
Int connect(SOCKET s,const struct sockaddr FAR *name,int namelen) );
参数说明
S:本地SOCKET
name:远程服务端地址信息
namelen:name的size
作用
远程socket连接
返回值
成功返回0,错误返回SOCKET_ERROR
11 sendto
原型
int sendto( SOCKET s, const char FAR *buf, int len, int flags, const struct sockaddr FAR *to, int tolen); );
参数说明
S:对方的SOCKET,可能是连接状态
buf:要发送的信息地址
len:信息的大小
flags:通常置为0
to:远程地址信息
tolen:to的size
作用
用于UDP,数据的发送
返回值
成功返回已发送的数据的字节数,错误返回SOCKET_ERROR
12 recvfrom
原型
int recvfrom( SOCKET s, char FAR* buf, int len, int flags, struct sockaddr FAR *from, int FAR *fromlen );
参数说明
S:对方的SOCKET,可能是连接状态
buf:用于接收的缓冲区地址
len:信息的大小
flags:通常置为0
from:接收远程地址信息
fromlen:to的size
作用
用于UDP,数据的接收
返回值
成功返回已接收的数据的字节数,错误返回SOCKET_ERROR
15 WSAGetLastError
原型: int WSAGetLastError (void);
作用:返回最后一次的错误代码
错误代码在WINSOCK2.H中定义
14 一些转换函数
ntohs:”network to host short”
ntohl:”network to host long”
htons:”host to network short”
htonl:”host to network long”
inet_addr:将字符串的IP转换为网络IP
三正式编程
以下程序在vc6.0下编译
1 tcp编程TCP Server:
/************************************************************************//*准备步骤#include <WINSOCK2.H>#pragma comment(lib, "ws2_32.lib ")服务器端编程的步骤:0:加载套接字库(WSAStartup())1:创建套接字(socket()); 2:绑定套接字到一个IP地址和一个端口上(bind());3:将套接字设置为监听模式等待连接请求(listen()); 4:请求到来后,接受连接请求,返回一个新的对应于此次连接的套接字(accept());5:用返回的套接字和客户端进行通信(send()/recv()); 6:返回,等待另一连接请求;7:关闭套接字(closesocket())8:关闭加载的套接字库(WSACleanup())。 *//************************************************************************/#include <WINSOCK2.H>#include <windows.h>#include <iostream>#include <string>using namespace std;#pragma comment(lib, "ws2_32.lib ")//0 bool LoadWSA();//1bool CreateSocket(SOCKET& sock,int type=SOCK_STREAM);//2bool BindSocket(SOCKET& sock,short port ,const char* strIp);//3bool SetListen(SOCKET& sock,int number);//4,5,6bool Communicate(SOCKET& srverSock);//7bool CloseSocket(SOCKET& sock);//8void CloseWSA();void ExitWithErrorMessage(const string& errMsg);DWORD WINAPI ClientThread(LPVOID sockCliet); void main(){cout<<"start server.\n";if(!LoadWSA() )ExitWithErrorMessage("LoadWSA failed.");cout<<"LoadWAS success.\n";SOCKET serSock;if(!CreateSocket(serSock) )ExitWithErrorMessage("create server socket failed.");cout<<"CreateSocket success.\n";if(!BindSocket(serSock,6000,"127.0.0.1") )ExitWithErrorMessage("BindSocket failed.");cout<<"BindSocket success.\n";if(!SetListen(serSock,10) )ExitWithErrorMessage("SetListen failed.");cout<<"SetListen success.\n";if(!Communicate(serSock) )ExitWithErrorMessage("Communicate failed.");cout<<"Communicate success.\n";if(! CloseSocket(serSock) )ExitWithErrorMessage("CloseSocket failed.");cout<<"CloseSocket success.\n";CloseWSA();cout<<"CloseWSA success.\n";}bool LoadWSA(){WSAData wsaData;if( 0 == WSAStartup(MAKEWORD(2,2),&wsaData) ){return true;}return false;}void CloseWSA(){WSACleanup();}bool CreateSocket(SOCKET& sock,int type/* =SOCK_STREAM */){sock=socket(AF_INET,type,0);if(INVALID_SOCKET == sock){return false;}return true;}bool BindSocket(SOCKET& sock,short port ,const char* strIp){SOCKADDR_IN address;address.sin_family=AF_INET;address.sin_addr.s_addr =inet_addr(strIp);address.sin_port=htons(port);memset(address.sin_zero,0,sizeof(address.sin_zero));if(SOCKET_ERROR == bind(sock,(const struct sockaddr*)&address,sizeof(struct sockaddr)) ){return false;}return true;}bool SetListen(SOCKET& sock,int number){if(SOCKET_ERROR == listen(sock,number) ){return false;}return true;}bool Communicate(SOCKET& srverSock){SOCKADDR_IN addrClient;SOCKETnewSock;HANDLEhThread=NULL;int n=sizeof(struct sockaddr);bool flag=true;while(true){newSock=accept(srverSock,( struct sockaddr*)&addrClient,&n);if(newSock == INVALID_SOCKET){cout<<"accept failed.\n";flag=false;break;}cout<<"client from "<<inet_ntoa(addrClient.sin_addr)<<":"<<ntohs(addrClient.sin_port)<<endl;hThread=CreateThread(NULL,0,ClientThread,(LPVOID)newSock,0,NULL);if(hThread==NULL){cout<<"CreateThread failed.\n";flag=false;break;}CloseHandle(hThread);}closesocket(newSock);return flag;}bool CloseSocket(SOCKET& sock){if( closesocket(sock) == SOCKET_ERROR) return false;return true;}void ExitWithErrorMessage(const string& errMsg){cout<<errMsg<<endl;system("pause");exit(1);}DWORD WINAPI ClientThread(LPVOID sockCliet){SOCKET sock=(SOCKET)sockCliet;char buffer[100]={0};int errCode;while(true){memset(buffer,0,100);errCode=recv(sock,buffer,100,0);if(errCode==0 || errCode==SOCKET_ERROR){cout<<"client exit.\n";break;}cout<<"message from client: "<<buffer<<endl;send(sock,"welcome.",strlen("welcome."),0);}return 0;}
TCP Client
/************************************************************************//* 准备步骤#include <WINSOCK2.H>#pragma comment(lib, "ws2_32.lib ")0:加载套接字库(WSAStartup())1:创建套接字(socket()); 2:向服务器发出连接请求(connect());3:和服务器端进行通信(send()/recv()); 4:关闭套接字(closesocket())5: 关闭加载的套接字库(WSACleanup())。 *//************************************************************************/#include <WINSOCK2.H>#include <windows.h>#include <iostream>#include <string>using namespace std;#pragma comment(lib, "ws2_32.lib ")//0 bool LoadWSA();//1bool CreateSocket(SOCKET& sock,int type=SOCK_STREAM);//2bool ConnectToServer(SOCKET& sock,short port ,const char* strIp);//3bool Communicate(SOCKET& sock);//4bool CloseSocket(SOCKET& sock);//5void CloseWSA();void ExitWithErrorMessage(const string& errMsg);void main(){cout<<"Start Client.\n";if(!LoadWSA() )ExitWithErrorMessage("LoadWSA failed.");cout<<"LoadWSA Success.\n";SOCKET clietSock;if(!CreateSocket(clietSock) )ExitWithErrorMessage("create server socket failed.");cout<<"CreateSocket Success.\n";if(!ConnectToServer(clietSock,6000,"127.0.0.1") )ExitWithErrorMessage("ConnectToServer failed.");cout<<"ConnectToServer Success.\n";if(!Communicate(clietSock) )ExitWithErrorMessage("Communicate failed.");cout<<"Communicate Success.\n";if(! CloseSocket(clietSock) )ExitWithErrorMessage("CloseSocket failed.");cout<<"CloseSocket Success.\n";CloseWSA();cout<<"CloseWSA Success.\n";}bool LoadWSA(){WSAData wsaData;if( 0 == WSAStartup(MAKEWORD(2,2),&wsaData) ){return true;}return false;}void CloseWSA(){WSACleanup();}bool CreateSocket(SOCKET& sock,int type/* =SOCK_STREAM */){sock=socket(AF_INET,type,0);if(INVALID_SOCKET == sock){return false;}return true;}bool ConnectToServer(SOCKET& sock,short port ,const char* strIp){SOCKADDR_IN address;address.sin_family=AF_INET;address.sin_addr.s_addr=inet_addr(strIp);address.sin_port=htons(port);memset(address.sin_zero,0,sizeof(address.sin_zero));if(SOCKET_ERROR == connect(sock,(const struct sockaddr*)&address,sizeof(struct sockaddr)) ){return false;}return true;}bool Communicate(SOCKET& sock){bool flag=true;int errCode;char buffer[100]={0};while(true){memset(buffer,0,100);cin.getline(buffer,100);errCode=send(sock,buffer,strlen(buffer),0);if(errCode==SOCKET_ERROR){cout<<"send message error.\n";flag=false;break;}memset(buffer,0,100);recv(sock,buffer,100,0);cout<<buffer<<endl;}return flag;}void ExitWithErrorMessage(const string& errMsg){cout<<errMsg<<endl;system("pause");exit(1);}bool CloseSocket(SOCKET& sock){if( closesocket(sock)==SOCKET_ERROR )return false;return true;}2 upd编程
UDP Server
/************************************************************************//* 准备步骤#include <WINSOCK2.H>#pragma comment(lib, "ws2_32.lib ")0: 加载套接字库(WSAStartup());1:创建套接字(socket()); 2:绑定套接字到一个IP地址和一个端口上(bind());3:等待和接收数据(sendto()/recvfrom()); 4:关闭套接字(closesocket());5: 关闭加载的套接字库(WSACleanup()). *//************************************************************************/#include <WINSOCK2.H>#include <windows.h>#include <iostream>#include <string>using namespace std;#pragma comment(lib, "ws2_32.lib ")//0 bool LoadWSA();//1bool CreateSocket(SOCKET& sock,int type=SOCK_DGRAM);//2bool BindSocket(SOCKET& sock,short port ,const char* strIp);//4bool Communicate(SOCKET& srverSock);//5bool CloseSocket(SOCKET& sock);//6void CloseWSA();void ExitWithErrorMessage(const string& errMsg);void main(){if(! LoadWSA() )ExitWithErrorMessage("LoadWSA falid.");cout<<"LoadWSA success.\n";SOCKET serSocket;if(! CreateSocket(serSocket) )ExitWithErrorMessage("CreateSocket falid.");cout<<"CreateSocket success.\n";if(! BindSocket(serSocket,6000,"127.0.0.1") )ExitWithErrorMessage("BindSocket falid.");cout<<"BindSocket success.\n";while(! Communicate(serSocket) );cout<<"Communicate success.\n";if(! CloseSocket(serSocket) )ExitWithErrorMessage("CloseSocket falid.");cout<<"CloseSocket success.\n";CloseWSA();} bool LoadWSA(){WSAData wsaData;if( 0 == WSAStartup(MAKEWORD(2,2),&wsaData) ){return true;}return false;}void CloseWSA(){WSACleanup();}bool CreateSocket(SOCKET& sock,int type){sock=socket(AF_INET,type,0);if(INVALID_SOCKET == sock){return false;}return true;}bool BindSocket(SOCKET& sock,short port ,const char* strIp){SOCKADDR_IN address;address.sin_family=AF_INET;address.sin_addr.s_addr =inet_addr(strIp);address.sin_port=htons(port);memset(address.sin_zero,0,sizeof(address.sin_zero));if(SOCKET_ERROR == bind(sock,(const struct sockaddr*)&address,sizeof(struct sockaddr)) ){return false;}return true;}bool Communicate(SOCKET& srverSock){bool flag =true;SOCKADDR_IN address;int n=sizeof(struct sockaddr);char buffer[100] = {0};if(recvfrom(srverSock,buffer, 100,0,(struct sockaddr*)&address,&n) ==SOCKET_ERROR )flag =false;if(flag)cout<<buffer;return flag;}void ExitWithErrorMessage(const string& errMsg){cout<<errMsg<<endl;system("pause");exit(1);}bool CloseSocket(SOCKET& sock){if( closesocket(sock)==SOCKET_ERROR )return false;return true;}
TCP Client
/************************************************************************//* 准备步骤#include <WINSOCK2.H>#pragma comment(lib, "ws2_32.lib ")0: 加载套接字库(WSAStartup());1:创建套接字(socket());2:等待和接收数据(sendto()/recvfrom()); 3:关闭套接字(closesocket());4: ,关闭加载的套接字库(WSACleanup()). *//************************************************************************/#include <WINSOCK2.H>#include <windows.h>#include <iostream>#include <string>using namespace std;#pragma comment(lib, "ws2_32.lib ")//0 bool LoadWSA();//1bool CreateSocket(SOCKET& sock,int type=SOCK_DGRAM);//2bool Communicate(SOCKET& clientSock,short port ,const char* strIp);//3bool CloseSocket(SOCKET& sock);//4void CloseWSA();void ExitWithErrorMessage(const string& errMsg);void main(){if(! LoadWSA() )ExitWithErrorMessage("LoadWSA falid.");cout<<"LoadWSA success.\n";SOCKET clientSocket;if(! CreateSocket( clientSocket) )ExitWithErrorMessage("CreateSocket falid.");cout<<"CreateSocket success.\n";if(! Communicate( clientSocket,6000,"127.0.0.1") )ExitWithErrorMessage("Communicate falid.");cout<<"Communicate success.\n";if(! CloseSocket( clientSocket) )ExitWithErrorMessage("CloseSocket falid.");cout<<"CloseSocket success.\n";CloseWSA();} bool LoadWSA(){WSAData wsaData;if( 0 == WSAStartup(MAKEWORD(2,2),&wsaData) ){return true;}return false;}void CloseWSA(){WSACleanup();}bool CreateSocket(SOCKET& sock,int type){sock=socket(AF_INET,type,0);if(INVALID_SOCKET == sock){return false;}return true;}bool Communicate(SOCKET& clientSock,short port ,const char* strIp){bool flag =true;SOCKADDR_IN address;int n=sizeof(struct sockaddr);address.sin_family=AF_INET;address.sin_addr.s_addr=inet_addr(strIp);address.sin_port=htons(port);memset(address.sin_zero,0,sizeof(address.sin_zero));if( sendto(clientSock,"hello , I am from client message.", sizeof("hello , I am from server message."),0,(const struct sockaddr*)&address,sizeof(struct sockaddr) ) ==SOCKET_ERROR ) flag =false;return flag;}void ExitWithErrorMessage(const string& errMsg){cout<<errMsg<<endl;system("pause");exit(1);}bool CloseSocket(SOCKET& sock){if( closesocket(sock)==SOCKET_ERROR )return false;return true;}
