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AndEngine用粒子系统作的烟雾效果

2012-09-29 
AndEngine用粒子系统做的烟雾效果没有花太多的时间去研究,所以效果一般,不是很满意。烟雾是由屏幕右方飘向

AndEngine用粒子系统做的烟雾效果

没有花太多的时间去研究,所以效果一般,不是很满意。烟雾是由屏幕右方飘向左方的。如果换为竖直方向感觉更像蒸汽效果。

不多说了,放代码:

@Overrideprotected Scene onCreateScene() {final Scene scene = new Scene();Sprite background = new Sprite(0, 0, backgroundTextureRegion, getVertexBufferObjectManager());scene.attachChild(background);RectangleParticleEmitter emitter = new RectangleParticleEmitter(CAMERA_WIDTH, CAMERA_HEIGHT / 2, 1, CAMERA_HEIGHT);final SpriteParticleSystem particleSystem = new SpriteParticleSystem(emitter, 10, 90, 360, mParticleTextureRegion, getVertexBufferObjectManager());particleSystem.addParticleInitializer(new ColorParticleInitializer<Sprite>(0.45f, 0.45f, 0.45f));particleSystem.addParticleInitializer(new AlphaParticleInitializer<Sprite>(0));particleSystem.addParticleInitializer(new BlendFunctionParticleInitializer<Sprite>(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE));particleSystem.addParticleInitializer(new VelocityParticleInitializer<Sprite>(-50, -5, -5, 5));particleSystem.addParticleInitializer(new RotationParticleInitializer<Sprite>(0.0f, 360.0f));particleSystem.addParticleInitializer(new ExpireParticleInitializer<Sprite>(9));particleSystem.addParticleModifier(new ScaleParticleModifier<Sprite>(0, 1, 1.0f, 3.0f));particleSystem.addParticleModifier(new ColorParticleModifier<Sprite>(0, 2, 0, 0.45f, 0, 0.45f, 0, 0.45f));particleSystem.addParticleModifier(new ColorParticleModifier<Sprite>(3, 5, 0.45f, 0, 0.45f, 0, 0.45f, 0));particleSystem.addParticleModifier(new ColorParticleModifier<Sprite>(6, 9, 0, 0.45f, 0, 0.45f, 0, 0.45f));particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(0, 1, 0, 0.25f));particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(2, 5, 0.25f, 0));particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(6, 7, 0.25f, 0));particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(8, 9, 0.25f, 0));scene.attachChild(particleSystem);scene.setOnSceneTouchListener(new IOnSceneTouchListener() {public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) {if (pSceneTouchEvent.isActionUp()) {particleSystem.setParticlesSpawnEnabled(false);}return false;}});return scene;}
粒子效果使用的图片还是AndEngine例子中的图片。

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