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python成3棋源代码

2012-09-28 
python成三棋源代码成三棋,共有九个格子。横三,纵三。人和电脑每人走一步来。三个子能成一条直线者胜。下面的A

python成三棋源代码

成三棋,共有九个格子。横三,纵三。人和电脑每人走一步来。三个子能成一条直线者胜。
下面的AI有点问题,看你能不能发现。
 
# Tic Tac Toeimport randomdef drawBoard(board):    # This function prints out the board that it was passed.    # "board" is a list of 10 strings representing the board (ignore index 0)    print('   |   |')    print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])    print('   |   |')    print('-----------')    print('   |   |')    print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])    print('   |   |')    print('-----------')    print('   |   |')    print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])    print('   |   |')def inputPlayerLetter():    # Let's the player type which letter they want to be.    # Returns a list with the player's letter as the first item, and the computer's letter as the second.    letter = ''    while not (letter == 'X' or letter == 'O'):        print('Do you want to be X or O?')        letter = raw_input().upper()    # the first element in the tuple is the player's letter, the second is the computer's letter.    if letter == 'X':        return ['X', 'O']    else:        return ['O', 'X']def whoGoesFirst():    # Randomly choose the player who goes first.    if random.randint(0, 1) == 0:        return 'computer'    else:        return 'player'def playAgain():    # This function returns True if the player wants to play again, otherwise it returns False.    print('Do you want to play again? (yes or no)')    return input().lower().startswith('y')def makeMove(board, letter, move):    board[move] = letterdef isWinner(bo, le):    # Given a board and a player's letter, this function returns True if that player has won.    # We use bo instead of board and le instead of letter so we don't have to type as much.    return ((bo[7] == le and bo[8] == le and bo[9] == le) or # across the top    (bo[4] == le and bo[5] == le and bo[6] == le) or # across the middle    (bo[1] == le and bo[2] == le and bo[3] == le) or # across the bottom    (bo[7] == le and bo[4] == le and bo[1] == le) or # down the left side    (bo[8] == le and bo[5] == le and bo[2] == le) or # down the middle    (bo[9] == le and bo[6] == le and bo[3] == le) or # down the right side    (bo[7] == le and bo[5] == le and bo[3] == le) or # diagonal    (bo[9] == le and bo[5] == le and bo[1] == le)) # diagonaldef getBoardCopy(board):    # Make a duplicate of the board list and return it the duplicate.    dupeBoard = []    for i in board:        dupeBoard.append(i)    return dupeBoarddef isSpaceFree(board, move):    # Return true if the passed move is free on the passed board.    return board[move] == ' 'def getPlayerMove(board):    # Let the player type in his move.    move = ' '    while move not in '1 2 3 4 5 6 7 8 9'.split() or not isSpaceFree(board, int(move)):        print('What is your next move? (1-9)')        move = raw_input()    return int(move)def chooseRandomMoveFromList(board, movesList):    # Returns a valid move from the passed list on the passed board.    # Returns None if there is no valid move.    possibleMoves = []    for i in movesList:        if isSpaceFree(board, i):            possibleMoves.append(i)    if len(possibleMoves) != 0:        return random.choice(possibleMoves)    else:        return Nonedef getComputerMove(board, computerLetter):    # Given a board and the computer's letter, determine where to move and return that move.    if computerLetter == 'X':        playerLetter = 'O'    else:        playerLetter = 'X'    # Here is our algorithm for our Tic Tac Toe AI:    # First, check if we can win in the next move    for i in range(1, 10):        copy = getBoardCopy(board)        if isSpaceFree(copy, i):            makeMove(copy, computerLetter, i)            if isWinner(copy, computerLetter):                return i    # Check if the player could win on his next move, and block them.    for i in range(1, 10):        copy = getBoardCopy(board)        if isSpaceFree(copy, i):            makeMove(copy, playerLetter, i)            if isWinner(copy, playerLetter):                return i    # Try to take one of the corners, if they are free.    move = chooseRandomMoveFromList(board, [1, 3, 7, 9])    if move != None:        return move    # Try to take the center, if it is free.    if isSpaceFree(board, 5):        return 5    # Move on one of the sides.    return chooseRandomMoveFromList(board, [2, 4, 6, 8])def isBoardFull(board):    # Return True if every space on the board has been taken. Otherwise return False.    for i in range(1, 10):        if isSpaceFree(board, i):            return False    return Trueprint('Welcome to Tic Tac Toe!')while True:    # Reset the board    theBoard = [' '] * 10    playerLetter, computerLetter = inputPlayerLetter()    turn = whoGoesFirst()    print('The ' + turn + ' will go first.')    gameIsPlaying = True    while gameIsPlaying:        if turn == 'player':            # Player's turn.            drawBoard(theBoard)            move = getPlayerMove(theBoard)            makeMove(theBoard, playerLetter, move)            if isWinner(theBoard, playerLetter):                drawBoard(theBoard)                print('Hooray! You have won the game!')                gameIsPlaying = False            else:                if isBoardFull(theBoard):                    drawBoard(theBoard)                    print('The game is a tie!')                    break                else:                    turn = 'computer'        else:            # Computer's turn.            move = getComputerMove(theBoard, computerLetter)            makeMove(theBoard, computerLetter, move)            if isWinner(theBoard, computerLetter):                drawBoard(theBoard)                print('The computer has beaten you! You lose.')                gameIsPlaying = False            else:                if isBoardFull(theBoard):                    drawBoard(theBoard)                    print('The game is a tie!')                    break                else:                    turn = 'player'    if not playAgain():        break

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