orocos-kdl中文注释之Geometric primitives(Vector+Rotation=Frame))
Vector是代表滑动的3x1矩阵,Rotation是代表转动的3x3矩阵,Frame是结合两者信息的4x4矩阵
?
Browse KDL API Documentation
A Vector is a 3x1 matrix containing X-Y-Z coordinate values. It is used for representing: 3D position of a point wrt a reference frame, rotational and translational part of a 6D motion or force entity : <equation id="vector"><equation>
<equation>Creating Rotations
Safe ways to create a Rotation
The following result always in consistent Rotations. This means the rows/columns are always normalized and orthogonal:
<equation>Creating Frames
f1==f2; f1!=f2; Equal(f1,f2,eps);