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orocos-kdl汉语注释之Geometric primitives(Vector+Rotation=Frame))

2012-09-24 
orocos-kdl中文注释之Geometric primitives(Vector+RotationFrame))Vector是代表滑动的3x1矩阵,Rotation

orocos-kdl中文注释之Geometric primitives(Vector+Rotation=Frame))

Vector是代表滑动的3x1矩阵,Rotation是代表转动的3x3矩阵,Frame是结合两者信息的4x4矩阵

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KDL::Vector

Browse KDL API Documentation

A Vector is a 3x1 matrix containing X-Y-Z coordinate values. It is used for representing: 3D position of a point wrt a reference frame, rotational and translational part of a 6D motion or force entity : <equation id="vector">orocos-kdl汉语注释之Geometric primitives(Vector+Rotation=Frame))<equation>

Creating Vectors
<equation>

Creating Rotations

Safe ways to create a Rotation

The following result always in consistent Rotations. This means the rows/columns are always normalized and orthogonal:

<equation>

Creating Frames
  f1==f2;  f1!=f2;  Equal(f1,f2,eps);

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