设计模式之Observer - 观察者模式
?Observer模式也叫观察者模式,是由GoF提出的23种软件设计模式的一种。Observer模式是行为模式之一,它的作用是当一个对象的状态发生变化时,能够自动通知其他关联对象,自动刷新对象状态。
package com.gd.observer;import com.gd.model.News;/** * * @author sandy * 一号观察者订户 */public class Number1SubscriberObserver extends SubscriberObserver {@Overridepublic void mail2Subscriber(Object object) { News news=(News)object; System.out.println("给第1个订阅的用户发送邮件消息主题为:"+news.getTitle());}}?package com.gd.observer;import com.gd.model.News;/** * * @author sandy * 第2号订阅者 */public class Number2SubscriberObserver extends SubscriberObserver {@Overridepublic void mail2Subscriber(Object object) {News news=(News)object;System.out.println("给第2个订阅的用户发送邮件消息主题为:"+news.getTitle());}}?package com.gd.observable;import java.util.Observable;import com.gd.model.News;/** * * @author sandy * 新闻的发布 */public class NewsPublisher extends Observable {public void publisherNews(String newsTitle,String newsBody){News news=new News(newsTitle,newsBody);this.setChanged();System.out.println("新闻的发布:"+newsTitle);//通知每一个observer,并发送一个一个名字为news的对象this.notifyObservers(news);}}?package com.gd.model;/** * * @author sandy * */public class News {private String title;private String body;public News(String title, String body) {super();this.title = title;this.body = body;}/** * @return the title */public String getTitle() {return title;}/** * @return the body */public String getBody() {return body;}}?/** * */package com.gd.test;import org.junit.Test;import com.gd.observable.NewsPublisher;import com.gd.observer.Number1SubscriberObserver;import com.gd.observer.Number2SubscriberObserver;/** * @author sandy * */public class Client {@Testpublic void test(){ NewsPublisher publisher = new NewsPublisher(); Number1SubscriberObserver subscriber1=new Number1SubscriberObserver(); Number2SubscriberObserver subscriber2=new Number2SubscriberObserver(); publisher.addObserver(subscriber1); publisher.addObserver(subscriber2); publisher.publisherNews("国际新闻", "djfidfdkkkkkkkkkkkkkkkkkkkkkkkkk");}}?