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定做属于你自己的阴影效果

2012-09-04 
定制属于你自己的阴影效果#import QuartzCore/QuartzCore.h@implementation UIView (NKShadow)// add th

定制属于你自己的阴影效果

#import <QuartzCore/QuartzCore.h>@implementation UIView (NKShadow)// add the shadow effect to the view-(void)addShadow{        self.layer.shadowOpacity = 0.4;    self.layer.shadowRadius = 0.9;    self.layer.shadowOffset = CGSizeMake(0, 0);        UIBezierPath *path = [UIBezierPath bezierPath];        CGPoint p1 = CGPointMake(self.frame.origin.x, self.frame.origin.y+self.frame.size.height);    CGPoint p2 = CGPointMake(self.frame.origin.x+self.frame.size.width, p1.y);    CGPoint c1 = CGPointMake((p1.x+p2.x)/4 , p1.y+6.0);    CGPoint c2 = CGPointMake(c1.x*3, c1.y);                [path moveToPoint:p1];    [path addCurveToPoint:p2 controlPoint1:c1 controlPoint2:c2];        self.layer.shadowPath = path.CGPath;}-(void)addGrayGradientShadow{    // 0.8 is a good feeling shadowOpacity    self.layer.shadowOpacity = 0.4;        // The Width and the Height of the shadow rect    CGFloat rectWidth = 10.0;    CGFloat rectHeight = self.frame.size.height;        // Creat the path of the shadow    CGMutablePathRef shadowPath = CGPathCreateMutable();    // Move to the (0, 0) point    CGPathMoveToPoint(shadowPath, NULL, 0.0, 0.0);    // Add the Left and right rect    CGPathAddRect(shadowPath, NULL, CGRectMake(0.0-rectWidth, 0.0, rectWidth, rectHeight));    CGPathAddRect(shadowPath, NULL, CGRectMake(self.frame.size.width, 0.0, rectWidth, rectHeight));        self.layer.shadowPath = shadowPath;    CGPathRelease(shadowPath);    // Since the default color of the shadow is black, we do not need to set it now    //self.layer.shadowColor = [UIColor blackColor].CGColor;        self.layer.shadowOffset = CGSizeMake(0, 0);    // This is very important, the shadowRadius decides the feel of the shadow    self.layer.shadowRadius = 10.0;}@end
 
shadow是有path的, 你可以自己画那个path,来做你想要的效果。

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