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Android ZXing改横屏辨别为竖屏识别[转]

2012-08-17 
Android ZXing改横屏识别为竖屏识别[转]解决方法:1.在DecodeHandler.java中,修改decode方法? PlanarYUVLum

Android ZXing改横屏识别为竖屏识别[转]

解决方法:

1.在DecodeHandler.java中,修改decode方法
? PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(data, width, height);

??? byte[] rotatedData = new byte[data.length];
??? for (int y = 0; y < height; y++) {
??????? for (int x = 0; x < width; x++)
??????????? rotatedData[x * height + height - y - 1] = data[x + y * width];
??? }
??? int tmp = width; // Here we are swapping, that's the difference to #11
??? width = height;
??? height = tmp;
?? ?
??? PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(rotatedData, width, height);

2.在CameraManager.java中,注释代码:
??????????? // rect.left = rect.left * cameraResolution.x / screenResolution.x;
??????????? // rect.right = rect.right * cameraResolution.x / screenResolution.x;
??????????? // rect.top = rect.top * cameraResolution.y / screenResolution.y;
??????????? // rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
修改为
??????????? rect.left = rect.left * cameraResolution.y / screenResolution.x;
??????????? rect.right = rect.right * cameraResolution.y / screenResolution.x;
??????????? rect.top = rect.top * cameraResolution.x / screenResolution.y;
??????????? rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;

3.在CameraConfigurationManager.java中,在setDesiredCameraParameters方法中添加一句
? camera.setDisplayOrientation(90);

4.在AndroidManifest.xml中,把Activity的属性android:screenOrientation="landscape"
改为
? android:screenOrientation="portrait"

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