切换相机脚本
var camera0 : Camera; //定义一个名字为camera0的相机对象var camera1 : Camera; //定义一个名字为camera1的相机对象function Update () { if (Input.GetKey ("1")) //如果敲击键盘的"1"{ camera1.enabled = true; //camera1激活camera0.enabled = false; //camera1停止} if (Input.GetKey ("0")) //如果敲击键盘的"0"{ camera1.enabled = false; //camera1停止camera0.enabled = true; //camera1激活} }?