用GDI+的资源怎么释放
void RoleObj::RoleInfo(){ int nrightorleft; m_Direction==right?nrightorleft=20:nrightorleft=30; //头上的角色名 Font font(L"Arial", 10); PointF pointf(m_nPosX+20+nrightorleft,m_nPosY); SolidBrush brush(Color::Black); Graphics gp(m_ParentWnd->m_memDC); gp.DrawString(m_strRoleObjName.AllocSysString(),m_strRoleObjName.GetLength(),&font,pointf,&brush); //脚下的阴影 //Graphics g(m_ParentWnd->m_memDC); Color color(128,0,0,0); SolidBrush solibrush(color); gp.FillEllipse(&solibrush,m_nPosX+nrightorleft,m_nPosY+85,50,20);}