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javadoc诠释规范

2012-06-29 
javadoc注释规范javadoc做注释?一. Java 文档?// 注释一行?/* ...... */ 注释若干行?/** ...... */ 注释若

javadoc注释规范

javadoc做注释?
一. Java 文档?

// 注释一行?
/* ...... */ 注释若干行?
/** ...... */ 注释若干行,并写入 javadoc 文档?

通常这种注释的多行写法如下:?

/**?
* .........?
* .........?
*/?

javadoc -d 文档存放目录 -author -version 源文件名.java?
这条命令编译一个名为 “源文件名.java”的 java 源文件,并将生成的文档存放在“文档存放目录”指定的目录下,生成的文档中 index.html 就是文档的首页。-author 和 -version 两个选项可以省略。?

二. 文档注释的格式?

1. 文档和文档注释的格式化?

生成的文档是 HTML 格式,而这些 HTML 格式的标识符并不是 javadoc 加的,而是我们在写注释的时候写上去的。?
比如,需要换行时,不是敲入一个回车符,而是写入 <br>,如果要分段,就应该在段前写入 <p>。?
文档注释的正文并不是直接复制到输出文件 (文档的 HTML 文件),而是读取每一行后,删掉前导的 * 号及 * 号以前的空格,再输入到文档的。如?

/**?
* This is first line. <br>?
***** This is second line. <br>?
This is third line.?
*/?


2. 文档注释的三部分?
先举例如下?

/**?
* show 方法的简述.?
* <p>show 方法的详细说明第一行<br>?
* show 方法的详细说明第二行?
* @param b true 表示显示,false 表示隐藏?
* @return 没有返回值?
*/?
public void show(boolean b) {?
frame.show(b);?
}?

第一部分是简述。文档中,对于属性和方法都是先有一个列表,然后才在后面一个一个的详细的说明?
简述部分写在一段文档注释的最前面,第一个点号 (.) 之前 (包括点号)。换句话说,就是用第一个点号分隔文档注释,之前是简述,之后是第二部分和第三部分。?

第二部分是详细说明部分。该部分对属性或者方法进行详细的说明,在格式上没有什么特殊的要求,可以包含若干个点号。?
* show 方法的简述.?
* <p>show 方法的详细说明第一行<br>?
* show 方法的详细说明第二行?

简述也在其中。这一点要记住了?

第三部分是特殊说明部分。这部分包括版本说明、参数说明、返回值说明等。?
* @param b true 表示显示,false 表示隐藏?
* @return 没有返回值?

三. 使用 javadoc 标记?
javadoc 标记由“@”及其后所跟的标记类型和专用注释引用组成?
javadoc 标记有如下一些:?
@author 标明开发该类模块的作者?
@version 标明该类模块的版本?
@see 参考转向,也就是相关主题?
@param 对方法中某参数的说明?
@return 对方法返回值的说明?
@exception 对方法可能抛出的异常进行说明?

@author 作者名?
@version 版本号?
其中,@author 可以多次使用,以指明多个作者,生成的文档中每个作者之间使用逗号 (,) 隔开。@version 也可以使用多次,只有第一次有效?

使用 @param、@return 和 @exception 说明方法?
这三个标记都是只用于方法的。@param 描述方法的参数,@return 描述方法的返回值,@exception 描述方法可能抛出的异常。它们的句法如下:?
@param 参数名 参数说明?
@return 返回值说明?
@exception 异常类名 说明?


四. javadoc 命令?
用法:?
  javadoc [options] [packagenames] [sourcefiles]?

选项:?

-public 仅显示 public 类和成员?
-protected 显示 protected/public 类和成员 (缺省)?
-package 显示 package/protected/public 类和成员?
-private 显示所有类和成员?
-d <directory> 输出文件的目标目录?
-version 包含 @version 段?
-author 包含 @author 段?
-splitindex 将索引分为每个字母对应一个文件?
-windowtitle <text> 文档的浏览器窗口标题?

javadoc 编译文档时可以给定包列表,也可以给出源程序文件列表。例如在 CLASSPATH 下有两个包若干类如下:?

  fancy.Editor?
  fancy.Test?
  fancy.editor.ECommand?
  fancy.editor.EDocument?
  fancy.editor.EView?

可以直接编译类:?
javadoc fancy\Test.java fancy\Editor.java fancy\editor\ECommand.java fancy\editor\EDocument.java fancy\editor\EView.java?

也可以是给出包名作为编译参数,如:javadoc fancy fancy.editor?
可以自己看看这两种方法的区别?

到此为止javadoc就简单介绍完了,想要用好她还是要多用,多参考标准java代码?
Java代码规范?
--注释?

@author LEI?

@version 1.10 2005-09-01?
1 注释文档的格式?

注释文档将用来生成HTML格式的代码报告,所以注释文档必须书写在类、域、构造函数、方法、定义之前。注释文档由两部分组成——描述、块标记。?

例如:?

/**?

* The doGet method of the servlet.?

* This method is called when a form has its tag value method equals to get.?

*?

* @param request?

* the request send by the client to the server?

* @param response?

* the response send by the server to the client?

* @throws ServletException?

* if an error occurred?

* @throws IOException?

* if an error occurred?

*/?

public void doGet (HttpServletRequest request, HttpServletResponse response)?

throws ServletException, IOException {?

doPost(request, response);?

}?

前两行为描述,描述完毕后,由@符号起头为块标记注视。?
2 注释的种类?
2.1 文件头注释?

文件头注释以 /*开始,以*/结束,需要注明该文件创建时间,文件名,命名空间信息。?

例如:?

/*?

* Created on 2005-7-2?

* /?
2.2 类、接口注释?

类、接口的注释采用 /** … */,描述部分用来书写该类的作用或者相关信息,块标记部分必须注明作者和版本。?

例如:?

/**Title: XXXX DRIVER 3.0?
*Description: XXXX DRIVER 3.0?
*Copyright: Copyright (c) 2003?
*Company:XXXX有限公司?
*?
* @author Java Development Group?
* @version 3.0?
*/?

例如:?

/**?
* A class representing a window on the screen.?
* For example:?
*?
* Window win = new Window(parent);?
* win.show();?
*?
*?
* @author Sami Shaio?
* @version %I%, %G%?
* @see java.awt.BaseWindow?
* @see java.awt.Button?
*/?

class Window extends BaseWindow {?

...?

}?
2.3 构造函数注释?

构造函数注释采用 /** … */,描述部分注明构造函数的作用,不一定有块标记部分。?

例如:?

/**?

* 默认构造函数?

*/?

有例如:?

/**?

* 带参数构造函数,初始化模式名,名称和数据源类型?

*?

* @param schema?

* Ref 模式名?

* @param name?

* Ref 名称?

* @param type?

* byVal 数据源类型?

*/?
2.4 域注释?

域注释可以出现在注释文档里面,也可以不出现在注释文档里面。用/** … */的域注释将会被认为是注释文档热出现在最终生成的HTML报告里面,而使用/* … */的注释会被忽略。?

例如:?

/* 由于triger和表用一个DMSource,所以要区分和表的迁移成功标记 */?

boolean isTrigerSuccess = false;?

又例如:?

/** 由于triger和表用一个DMSource,所以要区分和表的迁移成功标记 */?

boolean isTrigerSuccess = false;?

再例如:?

/**?

* The X-coordinate of the component.?

*?

* @see #getLocation()?

*/?

int x = 1263732;?

2.5 方法注释?

方法注释采用 /** … */,描述部分注明方法的功能,块标记部分注明方法的参数,返回值,异常等信息。例如:?

/**?

* 设置是否有外码约束?

*?

* @param conn?

* Connection 与数据库的连接?

*/?
2.6 定义注释?

规则同域注释。?
3 注释块标记?
3.1 标记的顺序?

块标记将采用如下顺序:?

…?

*?

* @param (classes, interfaces, methods and constructors only)?

* @return (methods only)?

* @exception (@throws is a synonym added in Javadoc 1.2)?

* @author (classes and interfaces only, required)?

* @version (classes and interfaces only, required. See footnote 1)?

* @see?

* @since?

* @serial (or @serialField or @serialData)?

* @deprecated (see How and When To Deprecate APIs)?

* …?

一个块标记可以根据需要重复出现多次,多次出现的标记按照如下顺序:?

@author 按照时间先后顺序(chronological)?

@param 按照参数定义顺序(declaration)?

@throws 按照异常名字的字母顺序(alphabetically)?

@see 按照如下顺序:?

@see #field?

@see #Constructor(Type, Type...)?

@see #Constructor(Type id, Type id...)?

@see #method(Type, Type,...)?

@see #method(Type id, Type, id...)?

@see Class?

@see Class#field?

@see Class#Constructor(Type, Type...)?

@see Class#Constructor(Type id, Type id)?

@see Class#method(Type, Type,...)?

@see Class#method(Type id, Type id,...)?

@see package.Class?

@see package.Class#field?

@see package.Class#Constructor(Type, Type...)?

@see package.Class#Constructor(Type id, Type id)?

@see package.Class#method(Type, Type,...)?

@see package.Class#method(Type id, Type, id)?

@see package?
3.2 标记介绍?
3.2.1 @param标记?

@param后面空格后跟着参数的变量名字(不是类型),空格后跟着对该参数的描述。?

在描述中第一个名字为该变量的数据类型,表示数据类型的名次前面可以有一个冠词如:a,an,the。如果是int类型的参数则不需要注明数据类型。例如:?

…?

* @param ch the char 用用来……?

* @param _image the image 用来……?

* @param _num 一个数字……?

…?

对于参数的描述如果只是一短语,最好不要首字母大写,结尾也不要句号。?

对于参数的描述是一个句子,最好不要首字母大写,如果出现了句号这说明你的描述不止一句话。如果非要首字母大写的话,必须用句号来结束句子。(英文的句号)?

公司内部添加ByRef和ByVal两个标记,例如:?

* @param _image the image ByRef 用来……?

说明该参数是引用传递(指针),ByVal可以省略,表示是值传递。?
3.2.2 @return标记?

返回为空(void)的构造函数或者函数,@return可以省略。?

如果返回值就是输入参数,必须用与输入参数的@param相同的描述信息。?

必要的时候注明特殊条件写的返回值。?
3.2.3 @throws 标记?

@throws以前使用的是@exception。?

@throws的内容必须在函数的throws部分定义。?
3.2.4 @author标记?

类注释标记。?

函数注释里面可以不出现@author。?
3.2.5 @version?

类注释标记。?

函数注释里面可以不出现@version?
3.2.6 @since?

类注释标记。?

标明该类可以运行的JDK版本?

例如:?

@since JDK1.2?
3.2.7 @deprecated?

由于某种原因而被宣布将要被废弃的方法。?

/**?

* @deprecated As of JDK 1.1, replaced by?

* setBounds?

* @see #setBounds(int,int,int,int)?

*/?
3.2.8 @link标记?

语法:{@link package.class#member label}?

Label为链接文字。?

package.class#member将被自动转换成指向package.class的member文件的URL。?
4 HTML代码的使用?

在注释描述部分可以使用HTML代码。?

…?
表示段落?

??? * ….?

表示自动标号?
5 注释示例?

/**?

* Graphics is the abstract base class for all graphics contexts?

* which allow an application to draw onto components realized on?

* various devices or onto off-screen images.?

* A Graphics object encapsulates the state information needed?

* for the various rendering operations that Java supports. This?

* state information includes:?

*?

# * The Component to draw on?

# * A translation origin for rendering and clipping coordinates?

# * The current clip?

# * The current color?

# * The current font?

# * The current logical pixel operation function (XOR or Paint)?

# * The current XOR alternation color?

* (see setXORMode)?

*?

*?

* Coordinates are infinitely thin and lie between the pixels of the?

* output device.?

* Operations which draw the outline of a figure operate by traversing?

* along the infinitely thin path with a pixel-sized pen that hangs?

* down and to the right of the anchor point on the path.?

* Operations which fill a figure operate by filling the interior?

* of the infinitely thin path.?

* Operations which render horizontal text render the ascending?

* portion of the characters entirely above the baseline coordinate.?

*?

* Some important points to consider are that drawing a figure that?

* covers a given rectangle will occupy one extra row of pixels on?

* the right and bottom edges compared to filling a figure that is?

* bounded by that same rectangle.?

* Also, drawing a horizontal line along the same y coordinate as?

* the baseline of a line of text will draw the line entirely below?

* the text except for any descenders.?

* Both of these properties are due to the pen hanging down and to?

* the right from the path that it traverses.?

*?

* All coordinates which appear as arguments to the methods of this?

* Graphics object are considered relative to the translation origin?

* of this Graphics object prior to the invocation of the method.?

* All rendering operations modify only pixels which lie within the?

* area bounded by both the current clip of the graphics context?

* and the extents of the Component used to create the Graphics object.?

*?

* @author Sami Shaio?

* @author Arthur van Hoff?

* @version %I%, %G%?

* @since 1.0?

*/?

public abstract class Graphics {?

/**?

* Draws as much of the specified image as is currently available?

* with its northwest corner at the specified coordinate (x, y).?

* This method will return immediately in all cases, even if the?

* entire image has not yet been scaled, dithered and converted?

* for the current output device.?

*?

* If the current output representation is not yet complete then?

* the method will return false and the indicated?

* {@link ImageObserver} object will be notified as the?

* conversion process progresses.?

*?

* @param img the image to be drawn?

* @param x the x-coordinate of the northwest corner?

* of the destination rectangle in pixels?

* @param y the y-coordinate of the northwest corner?

* of the destination rectangle in pixels?

* @param observer the image observer to be notified as more?

* of the image is converted. May be?

* null?

* @return true if the image is completely?

* loaded and was painted successfully;?

* false otherwise.?

* @see Image?

* @see ImageObserver?

* @since 1.0?

*/?

public abstract boolean drawImage(Image img, int x, int y,?

ImageObserver observer);?

/**?

* Dispose of the system resources used by this graphics context.?

* The Graphics context cannot be used after being disposed of.?

* While the finalization process of the garbage collector will?

* also dispose of the same system resources, due to the number?

* of Graphics objects that can be created in short time frames?

* it is preferable to manually free the associated resources?

* using this method rather than to rely on a finalization?

* process which may not happen for a long period of time.?

*?

* Graphics objects which are provided as arguments to the paint?

* and update methods of Components are automatically disposed?

* by the system when those methods return. Programmers should,?

* for efficiency, call the dispose method when finished using?

* a Graphics object only if it was created directly from a?

* Component or another Graphics object.?

*?

* @see #create(int, int, int, int)?

* @see #finalize()?

* @see Component#getGraphics()?

* @see Component#paint(Graphics)?

* @see Component#update(Graphics)?

* @since 1.0?

*/?

public abstract void dispose();?

/**?

* Disposes of this graphics context once it is no longer?

* referenced.?

*?

* @see #dispose()?

* @since 1.0?

*/?

public void finalize() {?

dispose();?

}?

}

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