javadoc注释规范
javadoc做注释?
一. Java 文档?
// 注释一行?
/* ...... */ 注释若干行?
/** ...... */ 注释若干行,并写入 javadoc 文档?
通常这种注释的多行写法如下:?
/**?
* .........?
* .........?
*/?
javadoc -d 文档存放目录 -author -version 源文件名.java?
这条命令编译一个名为 “源文件名.java”的 java 源文件,并将生成的文档存放在“文档存放目录”指定的目录下,生成的文档中 index.html 就是文档的首页。-author 和 -version 两个选项可以省略。?
二. 文档注释的格式?
1. 文档和文档注释的格式化?
生成的文档是 HTML 格式,而这些 HTML 格式的标识符并不是 javadoc 加的,而是我们在写注释的时候写上去的。?
比如,需要换行时,不是敲入一个回车符,而是写入 <br>,如果要分段,就应该在段前写入 <p>。?
文档注释的正文并不是直接复制到输出文件 (文档的 HTML 文件),而是读取每一行后,删掉前导的 * 号及 * 号以前的空格,再输入到文档的。如?
/**?
* This is first line. <br>?
***** This is second line. <br>?
This is third line.?
*/?
2. 文档注释的三部分?
先举例如下?
/**?
* show 方法的简述.?
* <p>show 方法的详细说明第一行<br>?
* show 方法的详细说明第二行?
* @param b true 表示显示,false 表示隐藏?
* @return 没有返回值?
*/?
public void show(boolean b) {?
frame.show(b);?
}?
第一部分是简述。文档中,对于属性和方法都是先有一个列表,然后才在后面一个一个的详细的说明?
简述部分写在一段文档注释的最前面,第一个点号 (.) 之前 (包括点号)。换句话说,就是用第一个点号分隔文档注释,之前是简述,之后是第二部分和第三部分。?
第二部分是详细说明部分。该部分对属性或者方法进行详细的说明,在格式上没有什么特殊的要求,可以包含若干个点号。?
* show 方法的简述.?
* <p>show 方法的详细说明第一行<br>?
* show 方法的详细说明第二行?
简述也在其中。这一点要记住了?
第三部分是特殊说明部分。这部分包括版本说明、参数说明、返回值说明等。?
* @param b true 表示显示,false 表示隐藏?
* @return 没有返回值?
三. 使用 javadoc 标记?
javadoc 标记由“@”及其后所跟的标记类型和专用注释引用组成?
javadoc 标记有如下一些:?
@author 标明开发该类模块的作者?
@version 标明该类模块的版本?
@see 参考转向,也就是相关主题?
@param 对方法中某参数的说明?
@return 对方法返回值的说明?
@exception 对方法可能抛出的异常进行说明?
@author 作者名?
@version 版本号?
其中,@author 可以多次使用,以指明多个作者,生成的文档中每个作者之间使用逗号 (,) 隔开。@version 也可以使用多次,只有第一次有效?
使用 @param、@return 和 @exception 说明方法?
这三个标记都是只用于方法的。@param 描述方法的参数,@return 描述方法的返回值,@exception 描述方法可能抛出的异常。它们的句法如下:?
@param 参数名 参数说明?
@return 返回值说明?
@exception 异常类名 说明?
四. javadoc 命令?
用法:?
javadoc [options] [packagenames] [sourcefiles]?
选项:?
-public 仅显示 public 类和成员?
-protected 显示 protected/public 类和成员 (缺省)?
-package 显示 package/protected/public 类和成员?
-private 显示所有类和成员?
-d <directory> 输出文件的目标目录?
-version 包含 @version 段?
-author 包含 @author 段?
-splitindex 将索引分为每个字母对应一个文件?
-windowtitle <text> 文档的浏览器窗口标题?
javadoc 编译文档时可以给定包列表,也可以给出源程序文件列表。例如在 CLASSPATH 下有两个包若干类如下:?
fancy.Editor?
fancy.Test?
fancy.editor.ECommand?
fancy.editor.EDocument?
fancy.editor.EView?
可以直接编译类:?
javadoc fancy\Test.java fancy\Editor.java fancy\editor\ECommand.java fancy\editor\EDocument.java fancy\editor\EView.java?
也可以是给出包名作为编译参数,如:javadoc fancy fancy.editor?
可以自己看看这两种方法的区别?
到此为止javadoc就简单介绍完了,想要用好她还是要多用,多参考标准java代码?
Java代码规范?
--注释?
@author LEI?
@version 1.10 2005-09-01?
1 注释文档的格式?
注释文档将用来生成HTML格式的代码报告,所以注释文档必须书写在类、域、构造函数、方法、定义之前。注释文档由两部分组成——描述、块标记。?
例如:?
/**?
* The doGet method of the servlet.?
* This method is called when a form has its tag value method equals to get.?
*?
* @param request?
* the request send by the client to the server?
* @param response?
* the response send by the server to the client?
* @throws ServletException?
* if an error occurred?
* @throws IOException?
* if an error occurred?
*/?
public void doGet (HttpServletRequest request, HttpServletResponse response)?
throws ServletException, IOException {?
doPost(request, response);?
}?
前两行为描述,描述完毕后,由@符号起头为块标记注视。?
2 注释的种类?
2.1 文件头注释?
文件头注释以 /*开始,以*/结束,需要注明该文件创建时间,文件名,命名空间信息。?
例如:?
/*?
* Created on 2005-7-2?
* /?
2.2 类、接口注释?
类、接口的注释采用 /** … */,描述部分用来书写该类的作用或者相关信息,块标记部分必须注明作者和版本。?
例如:?
/**Title: XXXX DRIVER 3.0?
*Description: XXXX DRIVER 3.0?
*Copyright: Copyright (c) 2003?
*Company:XXXX有限公司?
*?
* @author Java Development Group?
* @version 3.0?
*/?
例如:?
/**?
* A class representing a window on the screen.?
* For example:?
*?
* Window win = new Window(parent);?
* win.show();?
*?
*?
* @author Sami Shaio?
* @version %I%, %G%?
* @see java.awt.BaseWindow?
* @see java.awt.Button?
*/?
class Window extends BaseWindow {?
...?
}?
2.3 构造函数注释?
构造函数注释采用 /** … */,描述部分注明构造函数的作用,不一定有块标记部分。?
例如:?
/**?
* 默认构造函数?
*/?
有例如:?
/**?
* 带参数构造函数,初始化模式名,名称和数据源类型?
*?
* @param schema?
* Ref 模式名?
* @param name?
* Ref 名称?
* @param type?
* byVal 数据源类型?
*/?
2.4 域注释?
域注释可以出现在注释文档里面,也可以不出现在注释文档里面。用/** … */的域注释将会被认为是注释文档热出现在最终生成的HTML报告里面,而使用/* … */的注释会被忽略。?
例如:?
/* 由于triger和表用一个DMSource,所以要区分和表的迁移成功标记 */?
boolean isTrigerSuccess = false;?
又例如:?
/** 由于triger和表用一个DMSource,所以要区分和表的迁移成功标记 */?
boolean isTrigerSuccess = false;?
再例如:?
/**?
* The X-coordinate of the component.?
*?
* @see #getLocation()?
*/?
int x = 1263732;?
2.5 方法注释?
方法注释采用 /** … */,描述部分注明方法的功能,块标记部分注明方法的参数,返回值,异常等信息。例如:?
/**?
* 设置是否有外码约束?
*?
* @param conn?
* Connection 与数据库的连接?
*/?
2.6 定义注释?
规则同域注释。?
3 注释块标记?
3.1 标记的顺序?
块标记将采用如下顺序:?
…?
*?
* @param (classes, interfaces, methods and constructors only)?
* @return (methods only)?
* @exception (@throws is a synonym added in Javadoc 1.2)?
* @author (classes and interfaces only, required)?
* @version (classes and interfaces only, required. See footnote 1)?
* @see?
* @since?
* @serial (or @serialField or @serialData)?
* @deprecated (see How and When To Deprecate APIs)?
* …?
一个块标记可以根据需要重复出现多次,多次出现的标记按照如下顺序:?
@author 按照时间先后顺序(chronological)?
@param 按照参数定义顺序(declaration)?
@throws 按照异常名字的字母顺序(alphabetically)?
@see 按照如下顺序:?
@see #field?
@see #Constructor(Type, Type...)?
@see #Constructor(Type id, Type id...)?
@see #method(Type, Type,...)?
@see #method(Type id, Type, id...)?
@see Class?
@see Class#field?
@see Class#Constructor(Type, Type...)?
@see Class#Constructor(Type id, Type id)?
@see Class#method(Type, Type,...)?
@see Class#method(Type id, Type id,...)?
@see package.Class?
@see package.Class#field?
@see package.Class#Constructor(Type, Type...)?
@see package.Class#Constructor(Type id, Type id)?
@see package.Class#method(Type, Type,...)?
@see package.Class#method(Type id, Type, id)?
@see package?
3.2 标记介绍?
3.2.1 @param标记?
@param后面空格后跟着参数的变量名字(不是类型),空格后跟着对该参数的描述。?
在描述中第一个名字为该变量的数据类型,表示数据类型的名次前面可以有一个冠词如:a,an,the。如果是int类型的参数则不需要注明数据类型。例如:?
…?
* @param ch the char 用用来……?
* @param _image the image 用来……?
* @param _num 一个数字……?
…?
对于参数的描述如果只是一短语,最好不要首字母大写,结尾也不要句号。?
对于参数的描述是一个句子,最好不要首字母大写,如果出现了句号这说明你的描述不止一句话。如果非要首字母大写的话,必须用句号来结束句子。(英文的句号)?
公司内部添加ByRef和ByVal两个标记,例如:?
* @param _image the image ByRef 用来……?
说明该参数是引用传递(指针),ByVal可以省略,表示是值传递。?
3.2.2 @return标记?
返回为空(void)的构造函数或者函数,@return可以省略。?
如果返回值就是输入参数,必须用与输入参数的@param相同的描述信息。?
必要的时候注明特殊条件写的返回值。?
3.2.3 @throws 标记?
@throws以前使用的是@exception。?
@throws的内容必须在函数的throws部分定义。?
3.2.4 @author标记?
类注释标记。?
函数注释里面可以不出现@author。?
3.2.5 @version?
类注释标记。?
函数注释里面可以不出现@version?
3.2.6 @since?
类注释标记。?
标明该类可以运行的JDK版本?
例如:?
@since JDK1.2?
3.2.7 @deprecated?
由于某种原因而被宣布将要被废弃的方法。?
/**?
* @deprecated As of JDK 1.1, replaced by?
* setBounds?
* @see #setBounds(int,int,int,int)?
*/?
3.2.8 @link标记?
语法:{@link package.class#member label}?
Label为链接文字。?
package.class#member将被自动转换成指向package.class的member文件的URL。?
4 HTML代码的使用?
在注释描述部分可以使用HTML代码。?
…?
表示段落?
??? * ….?
表示自动标号?
5 注释示例?
/**?
* Graphics is the abstract base class for all graphics contexts?
* which allow an application to draw onto components realized on?
* various devices or onto off-screen images.?
* A Graphics object encapsulates the state information needed?
* for the various rendering operations that Java supports. This?
* state information includes:?
*?
# * The Component to draw on?
# * A translation origin for rendering and clipping coordinates?
# * The current clip?
# * The current color?
# * The current font?
# * The current logical pixel operation function (XOR or Paint)?
# * The current XOR alternation color?
* (see setXORMode)?
*?
*?
* Coordinates are infinitely thin and lie between the pixels of the?
* output device.?
* Operations which draw the outline of a figure operate by traversing?
* along the infinitely thin path with a pixel-sized pen that hangs?
* down and to the right of the anchor point on the path.?
* Operations which fill a figure operate by filling the interior?
* of the infinitely thin path.?
* Operations which render horizontal text render the ascending?
* portion of the characters entirely above the baseline coordinate.?
*?
* Some important points to consider are that drawing a figure that?
* covers a given rectangle will occupy one extra row of pixels on?
* the right and bottom edges compared to filling a figure that is?
* bounded by that same rectangle.?
* Also, drawing a horizontal line along the same y coordinate as?
* the baseline of a line of text will draw the line entirely below?
* the text except for any descenders.?
* Both of these properties are due to the pen hanging down and to?
* the right from the path that it traverses.?
*?
* All coordinates which appear as arguments to the methods of this?
* Graphics object are considered relative to the translation origin?
* of this Graphics object prior to the invocation of the method.?
* All rendering operations modify only pixels which lie within the?
* area bounded by both the current clip of the graphics context?
* and the extents of the Component used to create the Graphics object.?
*?
* @author Sami Shaio?
* @author Arthur van Hoff?
* @version %I%, %G%?
* @since 1.0?
*/?
public abstract class Graphics {?
/**?
* Draws as much of the specified image as is currently available?
* with its northwest corner at the specified coordinate (x, y).?
* This method will return immediately in all cases, even if the?
* entire image has not yet been scaled, dithered and converted?
* for the current output device.?
*?
* If the current output representation is not yet complete then?
* the method will return false and the indicated?
* {@link ImageObserver} object will be notified as the?
* conversion process progresses.?
*?
* @param img the image to be drawn?
* @param x the x-coordinate of the northwest corner?
* of the destination rectangle in pixels?
* @param y the y-coordinate of the northwest corner?
* of the destination rectangle in pixels?
* @param observer the image observer to be notified as more?
* of the image is converted. May be?
* null?
* @return true if the image is completely?
* loaded and was painted successfully;?
* false otherwise.?
* @see Image?
* @see ImageObserver?
* @since 1.0?
*/?
public abstract boolean drawImage(Image img, int x, int y,?
ImageObserver observer);?
/**?
* Dispose of the system resources used by this graphics context.?
* The Graphics context cannot be used after being disposed of.?
* While the finalization process of the garbage collector will?
* also dispose of the same system resources, due to the number?
* of Graphics objects that can be created in short time frames?
* it is preferable to manually free the associated resources?
* using this method rather than to rely on a finalization?
* process which may not happen for a long period of time.?
*?
* Graphics objects which are provided as arguments to the paint?
* and update methods of Components are automatically disposed?
* by the system when those methods return. Programmers should,?
* for efficiency, call the dispose method when finished using?
* a Graphics object only if it was created directly from a?
* Component or another Graphics object.?
*?
* @see #create(int, int, int, int)?
* @see #finalize()?
* @see Component#getGraphics()?
* @see Component#paint(Graphics)?
* @see Component#update(Graphics)?
* @since 1.0?
*/?
public abstract void dispose();?
/**?
* Disposes of this graphics context once it is no longer?
* referenced.?
*?
* @see #dispose()?
* @since 1.0?
*/?
public void finalize() {?
dispose();?
}?
}