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CCSprite各种动作引见和使用

2012-06-27 
CCSprite各种动作介绍和使用??// 触摸屏-(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)e

CCSprite各种动作介绍和使用

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// 触摸屏-(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{    for( UITouch *touch in touches ) {CGPoint location = [touch locationInView: [touch view]];location = [[CCDirector sharedDirector] convertToGL: location];        // 各种动作                // 瞬时动作        // 设置坐标        id action0 = [CCPlace actionWithPosition:ccp(240,160)];        // 隐藏        id action1 = [CCHide action];        // 显示        id action2 = [CCShow action];        // 隐藏/显示        id action3 = [CCToggleVisibility action];                // 延时动作        // 移动        id action4 = [CCMoveTo actionWithDuration:2 position:ccp(0,0)];        id action5 = [CCMoveBy actionWithDuration:2 position:ccp(100,100)];        // 弹跳        id action6 = [CCJumpTo actionWithDuration:2 position:ccp(0,200) height:30 jumps:5];        id action7 = [CCJumpBy actionWithDuration:2 position:ccp(100, 0) height:30 jumps:5];        // 贝塞尔移动        ccBezierConfig bezier;        bezier.controlPoint_1 = ccp(0, 0);        bezier.controlPoint_2 = ccp(100, 300);        bezier.endPosition = ccp(0,100);        id action8 = [CCBezierTo actionWithDuration:3 bezier:bezier];        id action9 = [CCBezierBy actionWithDuration:3 bezier:bezier];        // 缩放        id action10 = [CCScaleTo actionWithDuration:2 scale:4];        id action11 = [CCScaleBy actionWithDuration:2 scale:0.5];        // 旋转        id action12 = [CCRotateTo actionWithDuration:2 angle:180];        id action13 = [CCRotateBy actionWithDuration:2 angle:-180];        // 闪烁        id action14 = [CCBlink actionWithDuration:3 blinks:5];        // 色调变化        id action15 = [CCTintTo actionWithDuration:2 red:255 green:0 blue:0];        id action16 = [CCTintBy actionWithDuration:0.5 red:0 green:255 blue:255];        // 淡化到/淡入/淡出        id action17 = [CCFadeTo actionWithDuration: 1 opacity:80];        id action18 = [CCFadeIn actionWithDuration:1.0f];        id action19 = [CCFadeOut actionWithDuration:1.0f];                // 动画顺序播放        CCAnimation *animation = [CCAnimation animation];        [animation setDelay:2];        // 这里就添加两帧,需要自己添加        [animation addFrameWithTexture:sprTest.texture rect:CGRectMake(0, 0, 44, 34)];        [animation addFrameWithTexture:sprTest.texture rect:CGRectMake(0, 34, 44, 34)];         id action20 = [CCAnimate actionWithAnimation: animation];                // 组合动作        // 动画序列        id action21 = [CCSequence actions:action19, action18, nil];        // 重复动作        id action22 = [CCRepeat actionWithAction:action21 times:10];        // 延时动作        id action23 = [CCDelayTime actionWithDuration:1];        // 同时动作        id action24 = [CCSpawn actions:action0, action4, action21, nil];        // 无限循环动作        id action25 = [CCRepeatForever actionWithAction:action21];                // 扩展动作        // 回调动作        id acf0 = [CCCallFunc actionWithTarget:self selector:@selector(CallBack1)];        // 回调动作,传递动画自身指针        id acf1 = [CCCallFuncN actionWithTarget:self selector:@selector(CallBack2:)];          // 回调动作,传递动画自身指针已经一个参数        id acf2 = [CCCallFuncND actionWithTarget:self selector:@selector(CallBack3:data:) data:(void*)2];        id action26 = [CCSequence actions:action19, action18, acf0, action23, action0, nil];        // 反转动作,只能用在有方向有顺序的动作上        id action27 = [action9 reverse];        // 速度变化        //id ac = [CCSequence actions:action9,action27,nil];        id actiontest = [CCMoveBy actionWithDuration:0.5 position:ccp(200,0)];        id  ac = [CCSequence actions:actiontest,actiontest, nil];        // 渐快        id action28 = [CCEaseIn actionWithAction:ac rate:3];        // 渐慢        id action29 = [CCEaseOut actionWithAction:ac rate:3];        // 先渐快再渐慢        id action30 = [CCEaseInOut actionWithAction:ac rate:3];        // 正弦波移动        id action31 = [CCEaseSineIn actionWithAction:ac];        id action32 = [CCEaseSineOut actionWithAction:ac];        id action33 = [CCEaseSineInOut actionWithAction:ac];        // 由极慢至极快        id action34 = [CCEaseExponentialIn actionWithAction:ac];        // 由极快到极慢        id action35 = [CCEaseExponentialOut actionWithAction:ac];        // 由极慢至极快 再由极快到慢        id action36 = [CCEaseExponentialInOut actionWithAction:ac];        // 手动设定速度,可通过SetSpeed不断调整        id action37 = [CCSpeed actionWithAction:ac speed:(CCRANDOM_0_1() * 5)];        [sprTest runAction:action37];    }  }// 回调函数1- (void) CallBack1{[sprTest runAction:[CCTintBy actionWithDuration:2 red:255 green:0 blue:255]];}// 回调函数2- (void) CallBack2:(id)sender{    [sender runAction:[CCTintBy actionWithDuration:1 red:255 green:0 blue:255]];}// 回调函数3-(void) CallBack3:(id)sender data:(void*)data{[sender runAction:[CCTintBy actionWithDuration:(NSInteger)data red:255 green:0 blue:255]];}
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