Android蓝牙开发浅析
由于近期正在开发一个通过蓝牙进行数据传递的模块,在参考了有关资料,并详细阅读了Android的官方文档后,总结了Android中蓝牙模块的使用。
1. 使用蓝牙的响应权限
<uses-permission android:name="android.permission.BLUETOOTH" /> <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
BluetoothAdapter adapter = BluetoothAdapter.getDefaultAdapter(); //直接打开系统的蓝牙设置面板 Intent intent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE); startActivityForResult(intent, 0x1); //直接打开蓝牙 adapter.enable(); //关闭蓝牙 adapter.disable(); //打开本机的蓝牙发现功能(默认打开120秒,可以将时间最多延长至300秒) Intent discoveryIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_DISCOVERABLE); discoverableIntent.putExtra(BluetoothAdapter.EXTRA_DISCOVERABLE_DURATION, 300);//设置持续时间(最多300秒)
// 创建一个接收ACTION_FOUND广播的BroadcastReceiver private final BroadcastReceiver mReceiver = new BroadcastReceiver() { public void onReceive(Context context, Intent intent) { String action = intent.getAction(); // 发现设备 if (BluetoothDevice.ACTION_FOUND.equals(action)) { // 从Intent中获取设备对象 BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); // 将设备名称和地址放入array adapter,以便在ListView中显示 mArrayAdapter.add(device.getName() + "\n" + device.getAddress()); } } }; // 注册BroadcastReceiver IntentFilter filter = new IntentFilter(BluetoothDevice.ACTION_FOUND); registerReceiver(mReceiver, filter); // 不要忘了之后解除绑定
private class AcceptThread extends Thread { private final BluetoothServerSocket mmServerSocket; public AcceptThread() { // Use a temporary object that is later assigned to mmServerSocket, // because mmServerSocket is final BluetoothServerSocket tmp = null; try { // MY_UUID is the app's UUID string, also used by the client code tmp = mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME, MY_UUID); } catch (IOException e) { } mmServerSocket = tmp; } public void run() { BluetoothSocket socket = null; // Keep listening until exception occurs or a socket is returned while (true) { try { socket = mmServerSocket.accept(); } catch (IOException e) { break; } // If a connection was accepted if (socket != null) { // Do work to manage the connection (in a separate thread) manageConnectedSocket(socket); mmServerSocket.close(); break; } } } /** Will cancel the listening socket, and cause the thread to finish */ public void cancel() { try { mmServerSocket.close(); } catch (IOException e) { } } }
private class ConnectThread extends Thread { private final BluetoothSocket mmSocket; private final BluetoothDevice mmDevice; public ConnectThread(BluetoothDevice device) { // Use a temporary object that is later assigned to mmSocket, // because mmSocket is final BluetoothSocket tmp = null; mmDevice = device; // Get a BluetoothSocket to connect with the given BluetoothDevice try { // MY_UUID is the app's UUID string, also used by the server code tmp = device.createRfcommSocketToServiceRecord(MY_UUID); } catch (IOException e) { } mmSocket = tmp; } public void run() { // Cancel discovery because it will slow down the connection mBluetoothAdapter.cancelDiscovery(); try { // Connect the device through the socket. This will block // until it succeeds or throws an exception mmSocket.connect(); } catch (IOException connectException) { // Unable to connect; close the socket and get out try { mmSocket.close(); } catch (IOException closeException) { } return; } // Do work to manage the connection (in a separate thread) manageConnectedSocket(mmSocket); } /** Will cancel an in-progress connection, and close the socket */ public void cancel() { try { mmSocket.close(); } catch (IOException e) { } } }
private class ConnectedThread extends Thread { private final BluetoothSocket mmSocket; private final InputStream mmInStream; private final OutputStream mmOutStream; public ConnectedThread(BluetoothSocket socket) { mmSocket = socket; InputStream tmpIn = null; OutputStream tmpOut = null; // Get the input and output streams, using temp objects because // member streams are final try { tmpIn = socket.getInputStream(); tmpOut = socket.getOutputStream(); } catch (IOException e) { } mmInStream = tmpIn; mmOutStream = tmpOut; } public void run() { byte[] buffer = new byte[1024]; // buffer store for the stream int bytes; // bytes returned from read() // Keep listening to the InputStream until an exception occurs while (true) { try { // Read from the InputStream bytes = mmInStream.read(buffer); // Send the obtained bytes to the UI Activity mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer) .sendToTarget(); } catch (IOException e) { break; } } } /* Call this from the main Activity to send data to the remote device */ public void write(byte[] bytes) { try { mmOutStream.write(bytes); } catch (IOException e) { } } /* Call this from the main Activity to shutdown the connection */ public void cancel() { try { mmSocket.close(); } catch (IOException e) { } } }