opengl循环显示多视口时的闪烁问题最近在学opengl,想在一个窗口中切出四个视口。用
glViewport(0,0,m_width/4,m_height/4); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f,(GLfloat)m_width/(GLfloat)m_height,0.1f,100.0f);