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分享自己写的Javascript的俄罗斯方块+送分(二),该如何处理

2012-03-26 
分享自己写的Javascript的俄罗斯方块+送分(二)今天加入方块预告和计分功能,再来分享一下~ 效果图如下:(貌

分享自己写的Javascript的俄罗斯方块+送分(二)
今天加入方块预告和计分功能,再来分享一下~ 效果图如下:(貌似界面不太美观,下次优化啦~)

HTML code
<!DOCTYPE html><html><head><title></title><style type="text/css">  .c{margin:1px; width:19px; height:19px; background:red; position:absolute;}  .d{margin:1px; width:19px; height:19px; background:gray; position:absolute;}  .f{top:0px; left:0px; background:black; position:absolute;}  .e{top:0px; background:#151515; position:absolute;}  .g{width:100px; height:20px; color:white; position:absolute;}</style><script type="text/javascript">var row = 18;var col = 10;var announcement = 6;var size = 20;var isOver = false;var shapes = ("0,1,1,1,2,1,3,1;1,0,1,1,1,2,2,2;2,0,2,1,2,2,1,2;0,1,1,1,1,2,2,2;1,2,2,2,2,1,3,1;1,1,2,1,1,2,2,2;0,2,1,2,1,1,2,2").split(";");var tetris;var container;function createElm(tag,css){  var elm = document.createElement(tag);  elm.className = css;  document.body.appendChild(elm);  return elm;}function Tetris(css,x,y,shape){  // 创建4个div用来组合出各种方块  var myCss = css?css:"c";  this.divs = [createElm("div",myCss),createElm("div",myCss),createElm("div",myCss),createElm("div",myCss)];    if(!shape)  {    this.divs2 = [createElm("div",myCss),createElm("div",myCss),createElm("div",myCss),createElm("div",myCss)];        this.score = createElm("div","g");    this.score.style.top = 10*size+"px";    this.score.style.left = (col- -1)*size+"px";    this.score.innerHTML = "score:0";  }    this.container = null;    this.refresh = function()  {    this.x = (typeof(x)!='undefined')?x:3;    this.y = (typeof(y)!='undefined')?y:0;        // 如果有传参,优先使用参数的,如果有预告,优先使用预告,都没有就自己生成    if(shape)      this.shape = shape;    else if(this.shape2)      this.shape = this.shape2;    else      this.shape = shape?shape:shapes[Math.floor((Math.random()*shapes.length-0.000000001))].split(",");        this.shape2 = shapes[Math.floor((Math.random()*shapes.length-0.000000001))].split(",");        if(this.container && !this.container.check(this.x,this.y,this.shape))    {      isOver = true;      alert("游戏结束");    }    else    {     this.show();     this.showScore();     this.showAnnouncement();    }  }    // 显示方块  this.show = function()  {    for(var i in this.divs)    {      this.divs[i].style.top = (this.shape[i*2+1]- -this.y)*size+"px";      this.divs[i].style.left = (this.shape[i*2]- -this.x)*size+"px";    }  }    // 显示预告  this.showAnnouncement = function()  {    for(var i in this.divs2)    {      this.divs2[i].style.top = (this.shape2[i*2+1]- -1)*size+"px";      this.divs2[i].style.left = (this.shape2[i*2]- -1- -col)*size+"px";    }  }    // 显示分数  this.showScore = function()  {    if(this.container && this.score)    {      this.score.innerHTML = "score:" + this.container.score;    }  }    // 水平移动方块的位置  this.hMove = function(step)  {    if(this.container.check(this.x- -step,this.y,this.shape))    {      this.x += step;      this.show();    }  }    // 垂直移动方块位置  this.vMove = function(step)  {    if(this.container.check(this.x,this.y- -step,this.shape))    {      this.y += step;      this.show();    }    else    {      this.container.fixShape(this.x,this.y,this.shape);      this.container.findFull();      this.refresh();    }  }    // 旋转方块  this.rotate = function()  {    var newShape = [this.shape[1],3-this.shape[0],this.shape[3],3-this.shape[2],this.shape[5],3-this.shape[4],this.shape[7],3-this.shape[6]];    if(this.container.check(this.x,this.y,newShape))    {      this.shape = newShape;      this.show();    }  }    this.refresh();}function Container(){  this.init = function()  {     // 绘制方块所在区域    var bgDiv = createElm("div","f");    bgDiv.style.width = size*col+"px";    bgDiv.style.height = size*row+"px";        // 绘制预告所在区域    var bgDiv = createElm("div","e");    bgDiv.style.left = size*col+"px";    bgDiv.style.width = size*announcement+"px";    bgDiv.style.height = size*row+"px";        // 清空积分    this.score = 0;  }    this.check = function(x,y,shape)  {    // 检查边界越界    var flag = false;    var leftmost=col;    var rightmost=0;    var undermost=0;        for(var i=0;i<8;i+=2)    {      // 记录最左边水平坐标      if(shape[i]<leftmost)        leftmost = shape[i];            // 记录最右边水平坐标      if(shape[i]>rightmost)        rightmost = shape[i];            // 记录最下边垂直坐标      if(shape[i+1]>undermost)        undermost = shape[i+1];            // 判断是否碰撞      if(this[(shape[i+1]- -y)*100- -(shape[i]- -x)])        flag = true;    }        // 判断是否到达极限高度    for(var m=0;m<3;m++)      for(var n=0;n<col;n++)        if(this[m*100+n])          flag = true;          if((rightmost- -x+1)>col || (leftmost- -x)<0 || (undermost- -y+1)>row || flag)      return false;        return true;  }    // 用灰色方块替换红色方块,并在容器中记录灰色方块的位置  this.fixShape = function(x,y,shape)  {    var t = new Tetris("d",x,y,shape);    for(var i=0;i<8;i+=2)      this[(shape[i+1]- -y)*100- -(shape[i]- -x)] = t.divs[i/2];  }  // 遍历整个容器,判断是否可以消除  this.findFull = function()  {    var s = 0;    for(var m=0;m<row;m++)    {      var count = 0;      for(var n=0;n<col;n++)        if(this[m*100+n])          count++;      if(count==col)      {        s++;        this.removeLine(m);      }    }        this.score -= -this.calScore(s);  }    this.calScore = function(s)  {     if(s!=0)      return s- -this.calScore(s-1)    else      return 0;  }    // 消除指定一行方块  this.removeLine = function(row)  {    // 移除一行方块    for(var n=0;n<col;n++)      document.body.removeChild(this[row*100+n]);    // 把所消除行上面所有的方块下移一行    for(var i=row;i>0;i--)    {      for(var j=0;j<col;j++)      {        this[i*100- -j] = this[(i-1)*100- -j]                if(this[i*100- -j])           this[i*100- -j].style.top = i*size + "px";      }    }  }}function init(){  container = new Container();  container.init();    tetris = new Tetris();  tetris.container = container;    document.onkeydown = function(e)  {    if(isOver) return;    var e = window.event?window.event:e;    switch(e.keyCode)    {      case 38: //up        tetris.rotate();        break;      case 40: //down        tetris.vMove(1);        break;      case 37: //left        tetris.hMove(-1);        break;      case 39: //right        tetris.hMove(1);        break;    }  }    setInterval("if(!isOver) tetris.vMove(1)",500);}</script></head><body onload="init()"></body></html> 



[解决办法]
非常不错
[解决办法]
高手 指点学习JS啊 初学JS
[解决办法]
哎 哥你很厉害 啊 初学JS 迷茫啊
[解决办法]
挺有意思,果断收藏。
[解决办法]
好样的

还没试玩下..
[解决办法]
[code=C#][/code]
带走玩会先
[解决办法]
牛X. 刚试了下。似乎没有暂停功能。
[解决办法]
要是有个按空格,方块就直接落下的功能就好了

现在要加速方块的下落,还要一直按着向下的箭头才行

你是我的目标。。。。向你看齐
[解决办法]
此分不要, 简直是不尊重楼主的劳动成果.
[解决办法]
觉得水平还是很不错的,初学哥,望多多指导!
[解决办法]
牛人啊 我先拿来测试看看 嘿嘿
[解决办法]
写的非常好,这里没有看懂
 this.shape = shape?shape:shapes[Math.floor((Math.random()*shapes.length-0.000000001))].split(",");

this.shape2 = shapes[Math.floor((Math.random()*shapes.length-0.000000001))].split(",");

为什么要减去0.000000001,这个代表什么?

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