D3DXCreateTextureFromFileEx()不能用黑色去背景么?
D3DXCreateTextureFromFileEx( g_D3DDevice, "ugp2.png", 0, 0, 0, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(0,0,0), &info, NULL, &g_Texture);// ...g_D3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE); g_D3DDevice->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);g_D3DDevice->SetRenderState(D3DRS_ALPHAREF, D3DCOLOR_XRGB(0,0,0));