如下写法,它的含义是什么
#define MAX_INDEX 34BYTE CGameLogic::SwitchToCardIndex(BYTE cbCardData[], BYTE cbCardCount, BYTE cbCardIndex[MAX_INDEX]){ ZeroMemory(cbCardIndex,sizeof(BYTE)*MAX_INDEX); for (BYTE i=0;i<cbCardCount;i++) { ASSERT(IsValidCard(cbCardData[i])); cbCardIndex[SwitchToCardIndex(cbCardData[i])]++;//SwitchToCardIndex是定义的转换函数 } return cbCardCount;}