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高分请问。有关C#中的sokcet编程有关问题

2012-01-09 
高分请教。有关C#中的sokcet编程问题最近刚学C#,遇到有关socket的问题,有请高手帮帮忙。目的是想实现一个cli

高分请教。有关C#中的sokcet编程问题
最近刚学C#,遇到有关socket的问题,有请高手帮帮忙。
目的是想实现一个client/server最简单的通信,采用socket编程。
问题主要出现在客户端代码,服务器断能够接收到客户端的数据,但是客户端的receive总是没有反应。
如果把 if (connSocket.Available == 0) 这个判断去掉而直接receive的话,客户端程序会死掉。
不知道问题在那儿,100分有请高手解答!分数不是问题!不够再加!电脑旁等候回复信息。

//server端主要代码如下:
//省略了部分无关紧要的代码。
namespace myServer
{
  public partial class frmMain : Form
  {
  private BackgroundWorker bwListener;
  private Socket listenerSocket;
  private IPAddress serverIP;
  private int serverPort;
  delegate void SetTextCallback(string text);
  private Socket socket;

  public frmMain()
  {
  InitializeComponent();

  bwListener = new BackgroundWorker();
  bwListener.WorkerSupportsCancellation = true;
  bwListener.DoWork += new DoWorkEventHandler(StartToListen);
  bwListener.RunWorkerAsync();
   
  txtServerIP.Text = "192.168.1.10";
  serverIP = IPAddress.Parse(txtServerIP.Text);
  serverPort = 8000;
   
  }

  private void StartToListen(object sender, DoWorkEventArgs e)
  {

  string sendToClient = "OK! You can exit now!!!";
  Byte[] bytesSentToClient = Encoding.ASCII.GetBytes(sendToClient);
  Byte[] bytesReceived = new Byte[256];

  this.listenerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
  this.listenerSocket.Bind(new IPEndPoint(this.serverIP, this.serverPort));
  this.listenerSocket.Listen(200);

  int bytes = 0;
  string page = "Client's information: ";

  while (true)
  {
  try
  {
  socket = this.listenerSocket.Accept();
  SetText(((IPEndPoint)socket.RemoteEndPoint).Address.ToString());

  do
  {

  bytes = socket.Receive(bytesReceived, bytesReceived.Length, 0);
  int sendCount = 0;
  socket.SendTimeout = 1000;
  //在这里向客户端发送一句话,能够发送成功
  sendCount = socket.Send(bytesSentToClient);
  if (sendCount > 0)
  MessageBox.Show("send success");
  page = page + Encoding.ASCII.GetString(bytesReceived, 0, bytes);
  }
  while (bytes > 0);
  }
  catch (SocketException se)
  {
  MessageBox.Show(se.Message + "\r\n错误代码: " + se.ErrorCode);
  return;
  }
  catch (Exception ee)
  {
  MessageBox.Show(ee.Message + "\r\n");
  return;
  }
   
  DisconnectServer();
  }
  }

  public void DisconnectServer()
  {
  this.bwListener.CancelAsync();
  this.bwListener.Dispose();
  this.listenerSocket.Close();
  GC.Collect();
  }

  }
}



//-----------------------------------------
//客户端主要代码如下:
namespace test
{
  public partial class ClientForm : Form
  {
  private Socket connSocket;
  delegate void SetTextCallback(string text);

  public ClientForm()
  {
  InitializeComponent();
  }

  private void btnConServer_Click(object sender, EventArgs e)
  {
  string host = "192.168.1.10";
  int port = 8000;

  host = txtServerIP.Text;
  string result = SocketSendReceive(host, port);
  }

  private static Socket ConnectSocket(string server, int port)
  {
  Socket s = null;
  IPHostEntry hostEntry = null;

  // Get host related information.
  hostEntry = Dns.GetHostEntry(server);

  foreach (IPAddress address in hostEntry.AddressList)
  {
  IPEndPoint ipe = new IPEndPoint(address, port);
  Socket tempSocket =
  new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

  try
  {
  tempSocket.Connect(ipe);
  }
  catch (SocketException e)
  {
  MessageBox.Show(e.Message + "\r\n错误代码: " + e.ErrorCode);
  return null;  
  }

  if (tempSocket.Connected)
  {
  s = tempSocket;
  break;
  }
  else
  {
  continue;
  }
  }
  return s;
  }

  // This method requests the home page content for the specified server.
  private string SocketSendReceive(string server, int port)
  {
  string request = "connecting host: " + server +
  "\r\n";
  Byte[] bytesSent = Encoding.ASCII.GetBytes(request);
  Byte[] bytesReceived = new Byte[1024];

  // Create a socket connection with the specified server and port.
  connSocket = ConnectSocket(server, port);

  if (connSocket == null)
  return ("Connection failed");

  // Send request to the server.
  connSocket.Send(bytesSent, bytesSent.Length, 0);

  // Receive the server home page content.
  int bytes = 0;
  string page = "receiving data from host " + server + " \r\n";

  // The following will block until te page is transmitted.
  do
  {
  try
  {
  connSocket.ReceiveTimeout = 1000;
  if (connSocket.Available == 0)
  {
  MessageBox.Show("没有数据可接收");
  //return null;
  }

/**********问题出现在这里*******/
//Receive总是不能成功!
  bytes = connSocket.Receive(bytesReceived, bytesReceived.Length, 0);
  if (bytes > 0)


  MessageBox.Show("接收成功");
  page = page + Encoding.ASCII.GetString(bytesReceived, 0, bytes);
  }
  catch (SocketException se)
  {
  MessageBox.Show(se.Message + "\r\n错误代码: " + se.ErrorCode);
  return null;
  }
  catch
  {
  MessageBox.Show("错误代码!");
  return null;  
  }
  }
  while (bytes > 0);

  return page;
  }
  }
}

[解决办法]
太长 参考下些代码:


 IPHostEntry ipHost = Dns.Resolve(地址);
 TcpClient tcpClient = new TcpClient(ipHost.HostName , 端口);
 NetworkStream Stream= tcpClient.GetStream(); //主动连接

 然后可以 
 StreamReader stReader = new StreamReader(Stream); //读取流
 
 用stReader监听数据
[解决办法]
接收放到另外一个线程中
Thread t=new Thread(new ThreadStart(aa));
t.start();
public void aa()
{
//接收程序
}
[解决办法]
接收数据为异步接收.
可以EMAIL一个完整的C#版本的服务与客户端程序给你.C++的就不能给.:)功能强大.呵
[解决办法]
这个方法是可行的。

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;

// State object for receiving data from remote device.
public class StateObject {
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 256;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}

public class AsynchronousClient {
// The port number for the remote device.
private const int port = 11000;

// ManualResetEvent instances signal completion.
private static ManualResetEvent connectDone = 
new ManualResetEvent(false);
private static ManualResetEvent sendDone = 
new ManualResetEvent(false);
private static ManualResetEvent receiveDone = 
new ManualResetEvent(false);

// The response from the remote device.
private static String response = String.Empty;

private static void StartClient() {
// Connect to a remote device.
try {
// Establish the remote endpoint for the socket.
// The name of the 
// remote device is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);

// Create a TCP/IP socket.
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);

// Connect to the remote endpoint.
client.BeginConnect( remoteEP, 
new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne();

// Send test data to the remote device.
Send(client,"This is a test<EOF>");
sendDone.WaitOne();

// Receive the response from the remote device.


Receive(client);
receiveDone.WaitOne();

// Write the response to the console.
Console.WriteLine("Response received : {0}", response);

// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();

} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}

private static void ConnectCallback(IAsyncResult ar) {
try {
// Retrieve the socket from the state object.
Socket client = (Socket) ar.AsyncState;

// Complete the connection.
client.EndConnect(ar);

Console.WriteLine("Socket connected to {0}",
client.RemoteEndPoint.ToString());

// Signal that the connection has been made.
connectDone.Set();
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}

private static void Receive(Socket client) {
try {
// Create the state object.
StateObject state = new StateObject();
state.workSocket = client;

// Begin receiving the data from the remote device.
client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}

private static void ReceiveCallback( IAsyncResult ar ) {
try {
// Retrieve the state object and the client socket 
// from the asynchronous state object.
StateObject state = (StateObject) ar.AsyncState;
Socket client = state.workSocket;

// Read data from the remote device.
int bytesRead = client.EndReceive(ar);

if (bytesRead > 0) {
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead));

// Get the rest of the data.
client.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
new AsyncCallback(ReceiveCallback), state);
} else {
// All the data has arrived; put it in response.
if (state.sb.Length > 1) {
response = state.sb.ToString();
}
// Signal that all bytes have been received.
receiveDone.Set();
}
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}

private static void Send(Socket client, String data) {
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);

// Begin sending the data to the remote device.
client.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), client);
}

private static void SendCallback(IAsyncResult ar) {
try {
// Retrieve the socket from the state object.
Socket client = (Socket) ar.AsyncState;

// Complete sending the data to the remote device.
int bytesSent = client.EndSend(ar);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);

// Signal that all bytes have been sent.
sendDone.Set();
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}

public static int Main(String[] args) {
StartClient();
return 0;
}


}

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