opengl小细节,该如何处理

opengl小细节C/C++ codeif (!CreateGLWindow(NeHes First Polygon Tutorial,640,480,16,fullscreen)){r

opengl小细节

C/C++ code
if (!CreateGLWindow("NeHe's First Polygon Tutorial",640,480,16,fullscreen))    {        return 0;                // Quit If Window Was Not Created    }//640,480是窗口大小,那16是什么意思呢?


[解决办法]
楼主,这里的16就是指:每象素所选的色彩深度。