[请教][难度问题]按钮事件中有循环的问题,用另一个按钮控制停止,暂停,继续
窗体上两按钮button1,button2和一个lable1;
按钮1的单击事件如下
private void button1_Click(object sender, EventArgs e)
{
label1.Refresh();
label1.Text = "";
for (int i = 0; i < 10000&&run==false; i++)
{
label1.Text = i.ToString();
label1.Refresh();
System.Threading.Thread.Sleep(100);
}
}
也就是按钮1不停循环改变lable1的文字;
问题:怎么实现用button2来控制button1事件的执行,如暂停,继续,停止等等!
[解决办法]
这个,说来也容易。原理就不废话了。
public enum RunState{ running, pause, suppend}RunState state = RunState.suppend;bool Restart = false;RunProc(...)//执行的部分{ while(state != RunState.suppend) { //执行操作 Application.DoEvents(); if(state == RunState.suppend) break;//保证可以正常退出 while(state == RunState.pause)//保证可以暂停,不过这样效率不高:)但实现这个功能也只能如此了。 { Application.DoEvents(); } } if(Restart) { Restart = False; Button2.PerformClick(); }}Button2_Clicked(...)//开始{ if(state != RunState.suppend) { state = RunState.suppend; Restart = true; } state = RunState.running; RunProc();}Button3_Clicked(...)//暂停{ state = RunState.pause;}Button4_Clicked(...)//停止{ state = RunState.suppend;}
[解决办法]
没有编译器调试,就随手写的,貌似上面写错了一点。用下面的
public enum RunState{ running, pause, suppend}RunState state = RunState.suppend;bool Restart = false;RunProc(...)//执行的部分{ while(state != RunState.suppend) { //....................// //执行你的操作 Application.DoEvents(); if(state == RunState.suppend) break;//保证可以正常退出 while(state == RunState.pause)//保证可以暂停,不过这样效率不高:)但实现这个功能也只能如此了。 { Application.DoEvents(); } } if(Restart) { Restart = False; Button2.PerformClick(); }}Button2_Clicked(...)//开始{ if(state != RunState.suppend) { state = RunState.suppend; Restart = true; return;//修改了这里,要退出栈 } state = RunState.running; RunProc();}Button3_Clicked(...)//暂停{ state = RunState.pause;}Button4_Clicked(...)//停止{ state = RunState.suppend;}
[解决办法]
改了下,Restart没看出有什么实际的用处所以删掉了。
这个最好还是用线程或者BackgroundWorker,用法很简单,参考MSDN
public enum RunState
{
running,
pause,
suppend
}
RunState state = RunState.suppend;
int i = 0;
private void RunProc()//执行的部分
{
while(i<10000)
{
label1.Text = i.ToString();
label1.Refresh();
System.Threading.Thread.Sleep(200);
Application.DoEvents();
if (state == RunState.suppend)
{
i = 0;
label1.Text = i.ToString();
label1.Refresh();
break;//保证可以正常退出
}
while (state == RunState.pause)//保证可以暂停,不过这样效率不高:)但实现这个功能也只能如此了。
{
Application.DoEvents();
}
i++;
}
}
private void button1_Click(object sender, EventArgs e)
{
if (state != RunState.suppend)
{
state = RunState.running;
return;//修改了这里,要退出栈
}
state = RunState.running;
label1.Refresh();
label1.Text = "";
RunProc();
}
private void button2_Click(object sender, EventArgs e)
{
state = RunState.pause;
}
private void button3_Click(object sender, EventArgs e)
{
state = RunState.suppend;
}
[解决办法]
参考MSDN实例:下面的代码示例演示如何使用 BackgroundWorker 类异步执行耗时的操作。该操作计算选定的斐波纳契数,在计算过程中报告进度更新,并允许取消挂起的计算。
ms-help://MS.MSDNQTR.v80.chs/MS.MSDN.v80/MS.NETDEVFX.v20.chs/cpref3/html/T_System_ComponentModel_BackgroundWorker.htm